Grand Prix Simulator cover art

Grand Prix Simulator

There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up…

31 December 1987

Grand Prix Simulator is an arcade developed by Codemasters, released 31 December 1987 on Amstrad CPC, Atari 8-bit, Commodore C64/128/MAX and ZX Spectrum.

Verified Sources: IGDB

What Grand Prix Simulator is

Grand Prix Simulator is an arcade game developed by Codemasters and released in 1987. It is available on Amstrad CPC, Atari 8-bit, Commodore C64/128/MAX and ZX Spectrum.

The premise, in the publisher's words

There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. Its themes are action. It is a single-player game with no multiplayer component. Available modes: Multiplayer and Single player.

What it launched against

Grand Prix Simulator launched on 31 December 1987, within three weeks of Wasteland, Final Fantasy, Nebulus and Head Over Heels.

Released around the same time: Wasteland, Final Fantasy, Nebulus, Head Over Heels.

Screenshots

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Quick answers

Grand Prix Simulator — frequently asked questions

When did Grand Prix Simulator come out?
Grand Prix Simulator was released on 31 December 1987 for Amstrad CPC, Atari 8-bit, Commodore C64/128/MAX and ZX Spectrum.

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