Godzilla: The Atomar Nightmare
Godzilla: The Atomar Nightmare is a 1995 strategy video game for the Sinclair ZX Spectrum developed by Leszek Daniel of the Austrian game development studio Tiger's Claw.
Godzilla: The Atomar Nightmare is a strategy developed by LCD Design, released 31 December 1995 on ZX Spectrum.
What Godzilla: The Atomar Nightmare is
Godzilla: The Atomar Nightmare is a strategy game developed by LCD Design and released in 1995. It was published by Tiger's Claw. It is available on ZX Spectrum only.
The premise, in the publisher's words
Godzilla: The Atomar Nightmare is a 1995 strategy video game for the Sinclair ZX Spectrum developed by Leszek Daniel of the Austrian game development studio Tiger's Claw.
How it plays
It is played from a bird view / isometric perspective. Its themes are science fiction. It is a single-player game with no multiplayer component.
Where it sits in the Godzilla series
Godzilla: The Atomar Nightmare is the 24th of 63 entries we hold in the Godzilla series. The next entry was Godzilla: King of the Monsters in 1995.
What it launched against
Godzilla: The Atomar Nightmare launched on 31 December 1995, within three weeks of Suikoden, Neo Turf Masters, Tales of Phantasia and Screamer.
Released around the same time: Suikoden, Neo Turf Masters, Tales of Phantasia, Screamer.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
Godzilla: The Atomar Nightmare — frequently asked questions
When did Godzilla: The Atomar Nightmare come out?
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