Ghostbusters: Dimension
Originally a tie-in to the Ghostbusters reboot film, it featured the ability for visitors to participate in a "hyper-reality" ghost-hunting mission. It was produced and developed by The VOID in collaboration…
Ghostbusters: Dimension is a shooter developed by The Void, released 1 July 2016 on Arcade.
What Ghostbusters: Dimension is
Ghostbusters: Dimension is a shooter game developed by The Void and released in 2016. It is available on Arcade only.
The premise, in the publisher's words
Originally a tie-in to the Ghostbusters reboot film, it featured the ability for visitors to participate in a "hyper-reality" ghost-hunting mission. It was produced and developed by The VOID in collaboration with the respective directors of the original and rebooted film—Ivan Reitman and Paul Feig. The script was written by head writer Tracy Hickman and the experience was directed by Curtis Hickman. Ghostbusters: Dimension marked the first Void attraction outside of Utah. The experience was updated in 2018 to make it available in more locations. The update included an introduction by Ray Stantz (played by Dan Aykroyd) in the pre-show video, as well as the radio voice guide inside the…
How it plays
It is played from a first person perspective. Its themes are action and science fiction. Available modes: Co-operative and Multiplayer.
Where it sits in the Ghostbusters series
Ghostbusters: Dimension is the 22nd of 33 entries we hold in the Ghostbusters series. It arrived 9 months after LEGO Dimensions. The next entry was Ghostbusters in 2016.
What it launched against
Ghostbusters: Dimension launched on 1 July 2016, within three weeks of Inside, Starbound, VA-11 Hall-A: Cyberpunk Bartender Action and Furi.
Released around the same time: Inside, Starbound, VA-11 Hall-A: Cyberpunk Bartender Action, Furi.
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Quick answers
Ghostbusters: Dimension — frequently asked questions
When did Ghostbusters: Dimension come out?
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