Far Future Sadness cover art

Far Future Sadness

17 November 2017

Far Future Sadness is an indie developed by Connor Sherlock, released 17 November 2017 on Mac and PC (Microsoft Windows).

Verified Sources: IGDB

What Far Future Sadness is

Far Future Sadness is an indie game developed by Connor Sherlock and released in 2017. It is available on Mac and PC (Microsoft Windows). It runs on Unity.

The premise, in the publisher's words

Every Walking Simulator Pod has a limited shelf reserve of energy. While we anticipate that the reserves are capable of lasting well past the next cyclical Big Bang event, the nature projecting into the past (functionally the same as alternate realities) uses a random amount of power, and heavy users of Walking Simulators with often drain their pods completely, resuming normal energy transfer with their surroundings, a lethal prospect after universal heat death. A failsafe was set up, so that the last trip any pod will make will be to the shard, eons before the planet is harvested for walking simulator pods. The crystalline structures in the planet are capable of absorbing what we normally…
Description from the publisher · source

How it plays

It is played from a first person perspective. It is a single-player game with no multiplayer component.

What it launched against

Far Future Sadness launched on 17 November 2017, within three weeks of Call of Duty: WWII, Super Mario Odyssey, Assassin's Creed Origins and Star Wars Battlefront II.

Released around the same time: Call of Duty: WWII, Super Mario Odyssey, Assassin's Creed Origins, Star Wars Battlefront II.

Quick answers

Far Future Sadness — frequently asked questions

When did Far Future Sadness come out?
Far Future Sadness was released on 17 November 2017 for Mac and PC (Microsoft Windows).

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