F1 Pole Position 64
The game featured all the tracks from that Formula One season, at a time when the racing began in Australia, and ended in Japan. Teams would be set up with relevant drivers, however there was a roster-feature…
F1 Pole Position 64 is a racing developed by Human Entertainment, released 28 March 1997 on Nintendo 64.
What F1 Pole Position 64 is
F1 Pole Position 64 is a racing game developed by Human Entertainment and released in 1997. It was published by Gradiente. It is available on Nintendo 64 only.
The premise, in the publisher's words
The game featured all the tracks from that Formula One season, at a time when the racing began in Australia, and ended in Japan. Teams would be set up with relevant drivers, however there was a roster-feature included, which allowed the player to swap drivers from one team to another, and even removing a real driver and replacing him with unknown drivers named Driver 1-6. Grand Prix Mode allowed players to progress through the racing calendar, you could also choose single races or a time trial on various tracks. Battle mode allowed you to pick who you wanted to race against over a however many laps you chose.
How it plays
It is played from a third person perspective. Its themes are non-fiction. It is a single-player game with no multiplayer component. Available modes: Multiplayer, Single player and Split screen.
Where it sits in the Formula 1 series
F1 Pole Position 64 is the 57th of 123 entries we hold in the Formula 1 series. The next entry was Formula 1: Championship Edition in 1997.
What it launched against
F1 Pole Position 64 launched on 28 March 1997, within three weeks of Castlevania: Symphony of the Night, Blast Corps, Doom 64 and Need for Speed II.
Released around the same time: Castlevania: Symphony of the Night, Blast Corps, Doom 64, Need for Speed II.
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