Eve Online: Incarna
The overall Incarna feature revolves around allowing players to leave their pods and walk around in their station HQ. Currently 'face to face' interactions with other pilots is not possible. This feature has…
Eve Online: Incarna is a role-playing (rpg) developed by CCP, released 21 July 2011 on Mac and PC (Microsoft Windows).
What Eve Online: Incarna is
Eve Online: Incarna is a role-playing (rpg) game developed by CCP and released in 2011. It is available on Mac and PC (Microsoft Windows).
The premise, in the publisher's words
The overall Incarna feature revolves around allowing players to leave their pods and walk around in their station HQ. Currently 'face to face' interactions with other pilots is not possible. This feature has been in development for the majority of the life of Eve. In the initial Incarna release all Captains Quarters were of Minmatar design. The captain's quarters are a private single player environment to introduce players to Incarna. As with the previous expansion (Incursion) this expansion will follow a segmented roll out. This allows for testing of each major feature under the stress of the live server separately. Incarna also included a major visual revamp of all turrets, mining lasers…
How it plays
It is played from a bird view / isometric perspective. Its themes are action, open world, sandbox and science fiction. Available modes: Co-operative, Massively Multiplayer Online (MMO) and Multiplayer.
What it launched against
Eve Online: Incarna launched on 21 July 2011, within three weeks of Bastion, Fallout: New Vegas - Old World Blues, From Dust and Star Fox 64 3D.
Released around the same time: Bastion, Fallout: New Vegas - Old World Blues, From Dust, Star Fox 64 3D.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Parents
Quick answers
Eve Online: Incarna — frequently asked questions
When did Eve Online: Incarna come out?
If you like this