Update history

Elden Ring Nightreign Patch Notes

The most recent update we have recorded for Elden Ring Nightreign is "ELDEN RING NIGHTREIGN – PATCH NOTES VERSION 1.03.2", published 16 January 2026. 3 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· maki_takizawa

ELDEN RING NIGHTREIGN – PATCH NOTES VERSION 1.03.2

Balance Adjustments and Feature Updates▼Nightfarers Adjustments\Adjusted the visibility of the phantom when Duchess's skill "Restage" is triggered.\Increased damage negation for physical and various elemental attacks.Increased Guard Boost when guarding.\Increased the speed of various attacks, except dual-wield and jump attacks, and adjusted the movement distance of some attacks when using weapons of the Greataxes, Great Hammers, or Colossal Weapons categories.Added an effect to the passive ability "Fighter's Resolve" that increases attack power for a certain period when HP is significantly reduced.Expanded the attack range when activating the Ultimate Art "Totem Stela".\Increased the attack power of the special attacks performed by summoned spirits when the Revenant's Ultimate Art "Immortal March" is triggered with active summoned spirits.Increased the attack power and damage negation of spirits summoned through the skill "Summon Spirit" in the Deep of Night mode, scaling with the depth level of Expeditions.\Increased the attack power of critical hits while the “Cursed Sword” Character Skill is active.Increased the Guard Boost while the “Cursed Sword” Character Skill is active.Increased the stagger damage upon successful deflection while the “Cursed Sword” Character Skill is active.Reduced the stamina reduction upon successful deflection while the “Cursed Sword” Character Skill is active.Running out of stamina after a successful deflection no longer result in a guard break while the “Cursed Sword” Character Skill is active.Changed the specifications to apply the effects of "Improved Skill Attack Power" and "Improved Melee Attack Power" to weapon arts while the “Cursed Sword” Character Skill is active.Increased the power of attacks - except for "Roar" - while the Ultimate Art: “Aspects of the Crucible: Beast” is active.Increased damage negation when performing the L2 skill attack while the Ultimate Art: "Aspects of the Crucible” transformation is active, and added a short window where it is not possible to become critically wounded even if your HP reaches zero. If your HP reaches zero during the skill's activation, you will end the transformation with 1 HP remaining.Increased the power scaling of attacks - except for "Roar" in accordance to the depth level - while the Ultimate Art: “Aspects of the Crucible: Beast” is active and in the Deep of Night mode.\Adjusted the distance criteria that affect the progress rate against large enemies in the skill "Analyse".\Adjusted the movement distance of some attacks against stationary targets when using weapons of the Hammer category.▼ Relic AdjustmentsThe burn damage caused by the "\ Art activation spreads fire in area" Relic Effect now increases the art gauge.Increased the effect of the "HP Recovery From Successful Guarding" Relic Effect.Increased the effect of the "Draw enemy attention while guarding" Relic Effect.Increased the power of the shockwaves generated by the "\ Successful guards send out shockwaves while ability is active" Relic Effect.Increased the effect of the "Defeating enemies near Totem Stela restores HP" Relic Effect.Increased the effect of the "Improved Poise Near Totem Stela" Relic Effect.Increased the effect of the "\ While Character Skill is active, unlocking use of cursed sword restores HP" Relic Effect.Renamed and modified the “\ "Character Skill Boosts Attack but Attacking Drains HP" Relic Effect to "\ Character Skill Boosts Attack but Lowers Damage Negation While Attacking" and increased the effect amount of the attack power boost.Increased the healing effect duration of the "\ Slowly Restore HP upon Ability Activation" Relic Effect.Increased the effect of the "\ Attack power increased by landing the final blow of a chain attack" Relic Effect.Increased the effect of the "\ Physical attacks boosted while assist effect from incantation is active for self" Relic Effect.Decreased the effect of the "Successive Attacks Boost Attack Power" Relic Effect.Decreased the effect of the "Improved Bow Attack Power" and "Improved Attack Power with 3+ Bows Equipped" Relic Effects.*This addresses an intended bug where the increased effect of the "Improved ●● Attack Power" and "Improved Attack Power with 3+ ●● Equipped" Relic Effects in Patch 1.03 were mistakenly applied to the bow weapon category.▼ Adjustments to Equipment, Sorceries, and IncantationsDistance-related drop-off is now applied to status ailment accumulation, Ultimate Art gauge charging and near-death gauge depletion when attacking downed allies for attacks that take in account damage drop-offs, such as Ranged Weapons.Changed the primary sorcery of the "Rotten Crystal Staff" from "Shattering Crystal" to "Crystal Release."Increased the FP consumption of the "Shattering Crystal” sorcery.Increased the FP consumption of the "Beast Claw" incantation.Adjusted the visibility of the effects of some sorceries and incantations.Reduced the "Reduced Maximum HP" effect of the "Primal Glintstone Blade" talisman.Reduced the "Impaired Damage Negation" effect of the "Crucible Feather Talisman".▼ Field Adjustments"Fire Pots" and "Throwing Knives" now have a maximum amount that can be bought in shops.Increased the number of Night Invaders that appear when the "Marsh" Key location experiences cataclysms.Adjusted the number of some enemies appearing in the "Blacksmith Village" Key location.Decreased the attack power of some enemies appearing in the "Blacksmith Village" Key location in "The Deep of Night."Increased the amount of runes obtained by defeating some enemies in the "Marsh" and "Blacksmith Village" Key locations.Increased the probability of rare weapons and items appearing in some treasure chests in the "Marsh" and "Blacksmith Village" Key locations.Adjusted the spawn rate of special shops in "The Great Hollow" Shifting Earth.Increased the effect of the "Beast's Hunt" special ability obtained in the "Tricephalos" Raid event to fully restore stamina for surrounding allies during continuous...

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· editor@pcgamesn.com

Elden Ring Nightreign patch 1.30.2 fulfils my ultimate Sekiro fantasy, but reviving downed allies is about to get a lot harder

FromSoftware has a penchant for inflicting misery, resulting in smashed controllers, keyboards, and even the odd screen as players once again get their cheeks clapped by that one attack that definitely didn't hit. Though the soulslike game studio loves to amp up the difficulty, the latest Elden Ring Nightreign patch is offering us a breather. Between its myriad character buffs and quality of life adjustments to some of its newer content, there's a lot to be excited about. Of course, it's not all sunshine and rainbows in Limveld, as you're now going to have to take greater risks to resurrect your allies if you're playing Ironeye. Read the rest of the story... RELATED LINKS: Grab Elden Ring Nightreign and its new DLC for cheap in the co-op soulslike's first major sale Elden Ring Nightreign Everdark Sovereign schedule If you thought your Elden Ring Nightreign suffering was over, think again

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· [BNE]plt

ELDEN RING NIGHTREIGN - Patch Notes 1.03

New featuresAdded support for The Forsaken Hollows.If you own the DLC The Forsaken Hollows, it will be displayed in the lower right corner of the title screen.Added a display of the currently equipped relics in the Character Selection menu.You can check the effects of equipped relics by toggling the display.Added a feature to set names when registering Relics presets in the Relic Rites menu.Set names can be changed in the All Presets section.The order of presets for each character can now be changed in the All Presets section of the Relic Rites menu.In the Relic Rites menu, you can change the order of presets (but not the order of the character themselves) in the All Relics section.Added Deep Large Scenic Flatstone to the Collector Signboard shop.The map's layer display can now be toggled in the Results menu.The relics equipped by each player can now be displayed in the Results menu.Relics can only be displayed for sessions played in version 1.02 or later. Players with a Personal Objective that requires defeating a specific target while Reliving a Remembrance can now embark on Expeditions with players whose Personal Objective does not require defeating a specific target.Personal Objectives that do not require destroying the target will only appear for one player per Expedition.The flask count will now be highlighted in the following situations:When the flask count is at the maximum capacity,When an enemy-induced effect that influences the flask is triggered.The vertical position of the compass’ rune icon will now be displayed if the runes dropped upon death are significantly above or below the player character.You can now highlight specific events that occur on a map layer that is on a different level from the character’s location in the map menu.Adjusted the Dormant Power selection screen so that the HP gauge and other UI elements remain visible while the screen is displayed.Adjusted the weapon lineup in Limveld's shops.Added Fire Pots to the shop inventory inside the Spirit Shetler.The target-lock on enemies that are behind when the tombstone summoned by Raider's Ultimate Art appears no longer gets released.Balance AdjustmentsIn general, the trigger conditions of Relic effects that trigger with low HP, equipment passive effects, and special effects have been broadened. ▼   Changes to Passive Effects and Special EffectsAdded new Passive Effects:Improved Melee Attack PowerImproved Dash AttacksImproved Rolling AttacksIncreased the effect of the Passive Effect Improved Attack Power when Two-Handing.Increased the effect of the Passive Effect Attack Up when Wielding Two Armaments.Increased the effect of the Passive Effect Improved Chain Attack Finishers.Increased the effect of the Passive Effect Improved Charge Attacks.Increased the effect of the Passive Effect Improved Jump Attacks.Increased the effect of the Passive Effect Improved Guard Counters.Increased the effect of the Passive Effect Improved Skill Attack Power.Increased the effect of the Passive Effect Physical Attack Up.Broadened the trigger conditions and decreased the effectiveness of the Passive Effect Improved Damage Negation at Low HP.Broadened the trigger conditions and decreased the effectiveness of the Talisman Blue-Feathered Branchsword. ▼   Changes to Relic EffectsIncreased the effect of Physical Attack Up.Increased the effect of Improved Initial Standard Attack.Increased the effect of Improved Critical Hits.Increased the effect of Improved Guard Counters.Increased the effect of Improved XXX Damage (excluding bow weapon types).Increased the effect of Improved Attack Power with 3+ XX Equipped (excluding bow weapon types).Broadened the trigger conditions and decreased the effectiveness of Improved Damage Negation at Low HP. ▼   Other ChangesReduced the FP consumption and increased the power of the Wrath of Gold Incantation.  Bug Fixes & ImprovementsFixed a bug in the Augur invasion event where the character would not be properly teleported to the battle area against Augur if the player was performing a critical hit at the time of the teleportation trigger.Mitigated an issue where Sites of Grace or Churches would not activate and Leveling Up and Adding Charges to Flask could not be performed under some conditions.Fixed a bug where the range of Night's Tide differed from other players upon rejoining a session under some conditions.Fixed a bug where Hammer weapons with the Prayerful Strike skill would not appear.Fixed a bug where effects that heal or enhance allies did not apply to characters dodging or performing their Ultimate Art.Fixed an issue where the weak points created by Ironeye's skill Marking would appear for some players and not others under some conditions.Fixed a bug where Raider’s Retaliate skill would be canceled and the character would flinch when receiving some enemy attacks that deal no damage while the skill was active.Fixed a bug where affinity residues spawned by Recluse's Elemental Defense passive ability would not appear when hit by some enemy attacks.Fixed a bug where Stagger damage was not applied when parrying some enemy attacks with Executor.Fixed a bug where the range of rolls to dodge some enemies' darkness-imbued attacks was different than intended.Fixed a bug in Depths Relics where the effect Greenspill Crystal Tear in possession at start of expedition did not appear.Fixed a bug in the expedition menu where the gauge indicating the Deep of Night rating was not displayed when performing Reduce Depth, resulting in the subsequent gauge not reflecting the rate correctly.Fixed a bug in the Relic Rites menu where the icon indicating placement in other Vessels was not displayed correctly.Fixed a bug in the Dormant Power selection screen where the UI indicating rarity was not displayed on equipment and item icons.Fixed an issue where sorting by FP Consumption in the Sparring Equipment menu and Visual Codex menu of the Sparring Grounds, when displaying the list of Sorceries and Incantations, did not work ...

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

Quick answers

About these updates

When was Elden Ring Nightreign last updated?
16 January 2026, with "ELDEN RING NIGHTREIGN – PATCH NOTES VERSION 1.03.2".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.