Update history

Dragon Ball: Sparking! Zero Patch Notes

The most recent update we have recorded for Dragon Ball: Sparking! Zero is "Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters", published 24 June 2025. 4 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· maki_takizawa

Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters

June 30th Updates.Some content has been revised and supplemented.- General Changes/Adjustments: DP Battles- Battle System Changes/Adjustments: Short Dash Attack- Others: BGMThank you for playing DRAGON BALL: Sparking! ZERO.To ensure the best possible Dragon Ball Sparking! Zero experience, please apply the latest update file.Version: Ver.2013.012.003.008.007General Changes/Adjustments• DP Battles:o Adjusted DP battles in all modes to make the difference in strength due to DP disparity between characters more pronounced. (Online and Offline)*You can enjoy battles as usual in the “Team” battle rules.• Single Battles:o Removed the damage scaling based on DP in single battles in all modes.o Adjusted health values so that all characters have the same health. (Online and Offline)Game Mode Changes/Adjustments• Custom Battle:o Added 2D cutscenes and text.• Ranked Match:o Implemented a seasonal system with resets at the start of each season.o At the start of each season, players will be demoted to a certain rank based on their rank from the previous season. The demotion tiers are as follows: Z → B1 S → B3 A → B5 B → C5 C → D5 D → D5o Implemented a win streak bonus system, up to a maximum of 5 consecutive wins. 2 Win Streak: 1.2x bonus 3 Win Streak: 1.4x bonus 4 Win Streak: 1.8x bonus 5 Win Streak: 2.0x bonusBattle System Changes/Adjustments• Skill Counts:o Slightly reduced the automatic recovery rate.o No longer recovers upon successfully performing a tech.o Skill Counts increase upon low health is now only triggered when health drops below the last health bar.o Increased Skill Counts recovery upon successfully landing an Attack Break.• Dash Attack:o If the dash attack hits without being fully charged, it will no longer cause a blow away, and can now be chained into Dash Blow or Dash Rising.• Smash Ki Blasts during Short Dash (General):o Changed the hitstun on hit.• Unblockable Smash Ki Blasts (General):o Can now be evaded with a Vanish.o Slightly reduced tracking.• Sonic Sway Attack:o Fixed an issue where some characters could still block even when the Sonic Sway Attack was performed at the fastest possible timing.• Dragon Dash, Quick Ascent, Quick Descent, Tech:o Can now transition into a Step-In at close range.• Chase Change:o Adjusted to make it easier to hit.Skill Changes/Adjustments• Skills that Instantly Activate Sparking! Mode (General):o Defense is now reduced for a certain period after the skill is activated.• Full Power Charge and Other Ki-Restoring Skills (General):o Defense is now reduced for a certain period after the skill is activated.• Buff-Type Skills (e.g., Saiyan Spirit, Pump Up):o Increased the duration of the effect.• Afterimage Strike:o The effect will now end if the opponent lands a Super Counter.• Turles: Fruit of the Tree of Might:o Increased the stat boost upon activation and added a Ki recovery effect.Blast Changes/Adjustments• Beam/Ki Blast Type Blasts (General):o Extended the window for Blast Impact to occur after one side fires a beam/ki blast.• Beam Type Blasts (General):o Adjusted so that firing a blast diagonally forward at an opponent firing a beam will no longer result in a clash.• Rush Type Blasts (General):o When a rush type blast from a normal-sized character hits a large character, it will now blow away the large character and deal damage.Character Adjustments• Dr. Gero, Android 19:o If they perform a Super Absorption against a beam/ki blast, they will now enter Sparking! Mode, and the stat boost effect has been removed.• Gohan (Super Hero):o Reduced health.• Gohan (Super Hero), Super Saiyan:o Reduced health.• Gohan (Super Hero), Gohan (Super Hero), Super Saiyan:o Increased the amount of Skill Counts required to transform into Ultimate Gohan, and health is now restored upon transformation.• Ultimate Gohan (Super Hero):o Increased the amount of Skill Stock required to transform into Gohan Beast.Others• Flying Kicks:o Adjusted the hit position.• BGM:o Adding two BGM.Super Space-Time Duel I (From DRAGON BALL LEGENDS)Greatest Battle in the Universe (From DRAGON BALL LEGENDS)• Season 0 rewards:o Season 0 Ranked Match rewards can be claimed from Gift Box upon your first login after the start of Ranked Match Season 1 on July 1st.

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· maki_takizawa

Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters

Thank you for playing DRAGON BALL: Sparking! ZERO. We have implemented an update to make the following adjustments on April 21st at 16:00 PDT/ April 22nd 01:00 CEST. To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file. Version: 2011.010.003.007.006 Changes and Adjustments by Game Mode: • Episode Battle o Adjusted the balance of some stages to reflect changes to the battle system. • Bonus Battles o Adjusted the balance of some Bonus Battles to reflect changes to the battle system. o Added 2D cutscenes and text. Changes and Adjustments to Features: • Battle Rules o In Offline Battle, Player Match, World Tournament, and Training DP Battle, players can now select total DP amounts of 10/15/20. o Fixed an issue where the last settings were not retained after the game ended. • Character Select Screen o Added a display switching function. • Options o Added the ability to switch the sound quality of some battle SFX. Changes and Adjustments to the Battle System: • Short Dash o Reduced the speed of backward Short Dashes. o Reduced the recovery time after initiating a Dragon Dash during a Short Dash. • High-Speed Dragon Dash o Adjusted the input timing to make it easier to connect Rush Attacks upon arrival near the opponent. o Reduced the time required to fully charge Smash Attacks during High-Speed Dragon Dash. o Adjusted the system so that even when manipulating the trajectory during High-Speed Dragon Dash, the player will ultimately reach the front of the opponent. • Z-Burst Dash o Reduced the Ki needed for activation and changed the system to consume Ki based on the distance traveled after activation. • General Melee Attacks o Increased the ki recovered upon hitting an opponent. o Adjusted the system to make attacks less likely to deviate from their target when used against an opponent immediately after they use a Step. • Rush-in o Fixed an issue where guarding was possible between Rush-in and Rush Attacks in some cases. • Rush Chains o Made it possible to activate Rush Chains even while Rush Attacks are being automatically evaded by characters like Goku (Super), Ultra Instinct and Whis. • Smash Attack o Adjusted the system to allow for smoother connections when using Smash Attacks during Rush Attacks. • Rush Ki Blast o Reduced damage. o Strengthened the damage reduction correction when hitting multiple times in a row. • Smash Ki Blast o Reduced the damage of spreading-type Smash Ki Blasts. o Made it possible to deflect Smash Ki Blasts from Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct. o Increased the Ki needed for and recovery time after firing unblockable Smash Ki Blasts. • Perception o Made it impossible to perform Perception during guard stun. o Increased the time window for follow-up attacks after a successful Perception. o Increased the Ki needed for upon activation. o Increased the Skill Count requirement for using Perception against Smash Attacks and Rush Chains from 1 to 2. • Super Perception o Buffed the effects granted upon deflecting a Blast. (Increased effect amount, extended effect duration) o Slightly restored Ki upon deflecting a Blast. • Blast o Reduced the damage dealt when hitting with Blasts or Ultimate Blasts during a combo. o Reduced the damage dealt when hitting with Blasts consecutively. • Auto-reflect o Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode. • Other o Increased the automatic Ki recovery speed for the first Ki gauge only. o Adjusted the camera behavior during battles between normal-sized and Giant Characters. o Adjusted the system to prevent accidental throws during Air Combos when using Classic controls. o Adjusted the time until character switching becomes available. Changes and Adjustments to Skills: • Skills that automatically evade enemy attacks (e.g., Wild Sense, Afterimage) o Made it so that the effect is canceled if Perception is used during the effect's activation. • Kale: Cry of Rage o Increased the activation time. Changes and Adjustments to Blasts: • Unblockable Explosive Wave-Type Blasts (General) o Increased the expansion speed of the effect range. • Rapid Ki Blast-Type Blasts (General) o Increased damage. • Future Trunks (Super): Final Flash o Increased Ki needed for and damage. • Super Trunks: Finish Buster o Increased damage. • Whis: Symphonic Destruction o Can now be evaded with High-Speed Evasion. Changes and Adjustments to Characters: • Giant Characters (General) o Reduced the damage of Rush Attacks and Smash Attacks. o Increased the recovery time after missing with Rush Attacks and Smash Attacks. o Increased the damage taken from Melee Attacks. o Reduced the speed of backward Short Dashes. • Master Roshi, Mr. Satan, Yajirobe o Reduced Ki recovery speed. • Androids with Automatic Ki Recovery (General) o Automatic Ki recovery is now stopped during Z-Counter. • Androids (General) o The silhouette of the character is no longer visible to the opponent while Z-Search is deactivated. • Goku (Super), Ultra Instinct -Sign-, Goku (Super), Ultra Instinct o Increased the cooldown time when attempting to fire another Smash Ki Blast after using one. • Dr. Wheelo o Reduced the maximum number of Skill Count. • Nappa o Reduced health. • Recoome o Reduced health. • Spopovich o Reduced health. • Gogeta (Super), Super Saiyan God Super Saiyan o Reduced the damage of Smash Ki Blasts and decreased Homing performance. • Hirudegarn o Fixed an issue where Rush Attacks would hit even when the opponent was guarding. Other: • Flying Kicks o Adjusted the hit position. • Throw Evasion o Adjusted the system to make it less likely for the camera to switch momentarily upon activation. Improved usability and operational stability.

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· kazutoshi_onoue

Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters

Thank you for playing DRAGON BALL: Sparking! ZERO. We will be implementing an update to make the following adjustments on March 3rd at 21:50 PST/ March 4th 06:50 CET. Maintenance is scheduled to end on March 4th at 00:00 PST / 09:00 CET. To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file. Version: 2009.008.003.006.005 ________________________________________ Game Mode Adjustments ・Legendary Warrior Face-Off: - We have fixed an issue where Broly (Super)'s status would get reduced under specific conditions. - We have adjusted battle balance. Character Adjustments ・Piccolo (Super Hero), Power Awakening, Orange Piccolo: We have adjusted it so that transforming for the first time in battle from Piccolo (Super Hero), Power Awakening to Orange Piccolo and from Orange Piccolo to Orange Piccolo, Giant Form will restore health and ki. Other: ・We have improved performance and ease of use. ________________________________________ *The application of this update is required for online play. *An internet connection is necessary to apply the update. Stay tuned for more updates and enjoy your enhanced gameplay experience in DRAGON BALL: Sparking! ZERO!

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· kazutoshi_onoue

Free Update for DRAGON BALL Sparking! ZERO: New Features and Adjustments

A free update for DRAGON BALL: Sparking! ZERO drops on December 12! Due to the update release, maintenance will be conducted from 09:00 to 11:00 (CET) / 00:00 to 02:00 (PST) on December 12. To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file. Version: 2006.005.003.004.003 ________________________________________ Game Mode Adjustments Battle • All stages are now available in offline P1 vs. P2 battles. Functionality Adjustments Battle Setup • A function allowing you to change a character's display method has been added. • The "My Sets" function has been added for Team Members. Ranked Match / Player Match • You can now skip the intro battle animations (requires both players to input the skip command). Player Match • You can now set your team to hidden or revealed to your opponent when editing your team. Custom Battle Mode • Text can now be sorted alphabetically. Options • You can now set the battle camera distance to be closer. Battle System Adjustments High-Speed Dragon Dash (New Action) • The new quick movement action, "High-Speed Dragon Dash", where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX/S). Smash Attack • You will no longer be stunned when being hit by a Rush Ki Blast when charging a Smash Attack. • When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased. Rush Ki Blast • The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased. Rush Ki Blast Deflection • You can now move while deflecting Rush Ki Blasts. Steps • You will now no longer be able to be hit by certain attacks immediately after performing a Step. • Rush Ki Blast and Smash Ki Blast can now also be evaded. Z-Burst Dash • The amount of Ki consumed when activating it has been increased. Burst Smash • Ki will no longer be consumed when activating it and will instead consume an amount based on the distance traveled. Blast • Damage has been increased when using a boost. Z-Search • Z-Search will no longer lose track of your opponent when characters are swapped. • You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them. Z-Counter • The input window has been shortened. • Z-Counter will become more difficult to perform if performed consecutively. • Ki consumed has been increased when successfully performing a Z-Counter. • Skill Count increase speed has been reduced when successfully performing a Z-Counter. Revenge Counter • Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1. Rush Attacks during Sparking! Mode • Gradual damage reduction of consecutive hits has been increased. Combos • The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding. Character Switch • Health recovery rate of Standby characters has been reduced. Z-Burst Dash (Giant Characters) • The tackle done by Giant characters during Z-Burst Dashes is now guardable. Skill Adjustments Skills that cause instant Sparking! Mode • Skill Count consumed has been increased. Skills that increase stats in general • Skill Count consumed has been decreased. Afterimage Strike • Effect duration has been reduced to 10 seconds and will be removed if your opponent uses Perception while you are under the effect. False Courage • Skill Count consumed has been increased from 1 to 2. Technique: All I Need Is Five Seconds! • Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased. Stardust Barrier • You can now activate it while receiving melee attacks from the front. Blast Adjustments Long-Range Blasts and Ultimate Blasts • Speed has been reduced. Super Vegito: Final Kamehameha • Ki consumed and damage has been increased. Goku (Mini): Quick Rush • Trajectory can now be changed while Rushing. Mr. Satan: Present Bomb • Increased ending lag after activation. Character Adjustments Android 19/ Dr. Gero • Health/Ki amount absorbed on successful throw has been adjusted. • Dragon Dash, Quick Ascend, and Quick Descend now consume Ki. Cell 2nd Form • You can now escape the throw. Cooler • Amount of Health restored upon transforming has been increased. Giant Characters • Increased the time it takes to charge a Smash Attack and reduced its power. Great Ape Vegeta / Dr. Wheelo • Maximum health has been reduced. Other • We have improved performance and ease of use. ________________________________________ *The application of this update is required for online play. *An internet connection is necessary to apply the update. It has been also identified that playing online with Windows 11 version 24H2 and different OS versions may result in communication errors. We are currently working on a fix to resolve this issue. We hope you enjoy DRAGON BALL: Sparking! ZERO Thank you for your support.

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

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About these updates

When was Dragon Ball: Sparking! Zero last updated?
24 June 2025, with "Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.