Don't Get Caught cover art

Don't Get Caught

A stealth platformer where you control both the hero and the cameras. Evade security systems, manipulate switches and keycards, and outsmart the surveillance to escape a high-security lab.

31 December 2026

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Don't Get Caught is an indie, releasing 31 December 2026 on Linux and PC (Microsoft Windows).

Verified Sources: IGDB , Steam

What Don't Get Caught is

Don't Get Caught is an unreleased indie game, currently scheduled for 31 December 2026. It is available on Linux and PC (Microsoft Windows). It runs on GameMaker Studio 2.

The premise, in the publisher's words

A stealth platformer where you control both the hero and the cameras. Evade security systems, manipulate switches and keycards, and outsmart the surveillance to escape a high-security lab.
Description from the publisher · source

How it plays

It is played from a side view perspective. Its themes are action and stealth. It is a single-player game with no multiplayer component.

What you need to run it

The minimum specification calls for 64bit Intel compatible Dual Core CPU, 2 GB RAM and OpenGL 4-compliant onboard graphics. At 2GB of RAM, it will run on essentially any working PC — that is below what a budget laptop ships with today. Install size is roughly 2GB. Both tiers are compared side by side on the requirements page, and you can check your own parts against them without installing anything.

Full requirements and PC checker →

Screenshots

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Quick answers

Don't Get Caught — frequently asked questions

When is Don't Get Caught coming out?
Don't Get Caught is scheduled to release on 31 December 2026. That is 77 days away.
What are the minimum PC requirements for Don't Get Caught?
At minimum, Don't Get Caught needs 64bit Intel compatible Dual Core CPU, 2 GB RAM, OpenGL 4-compliant onboard graphics graphics, 2 GB available space of storage.
How many GB is Don't Get Caught?
The PC version needs about 2 GB of storage, going by the storage line in the system requirements ("2 GB available space"). Updates can add to that, and console versions have their own sizes, which are not listed here.

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