Desert Commander
The player's force consists of nine different types of units and one headquarters unit (which is a unit by itself and also can be used to attack). Each scenario gives a different set number of units to use…
28 April 1988
Desert Commander is a strategy developed by Kotobuki Systems, released 28 April 1988 on Family Computer and Nintendo Entertainment System.
What Desert Commander is
Desert Commander is a strategy game developed by Kotobuki Systems and released in 1988. It is available on Family Computer and Nintendo Entertainment System.
The premise, in the publisher's words
The player's force consists of nine different types of units and one headquarters unit (which is a unit by itself and also can be used to attack). Each scenario gives a different set number of units to use, which the player can mix and match between the different typese without going over that limit. When in a one-player game, the second controller can be used to modify the CPU forces. When playing against the CPU, the computer will be given a different ratio of units to command than the player. On the easiest scenario both the player and the CPU have the same amount of units, on all others the CPU will have more than the player. There is no variance in artificial intelligence, so the only…
How it plays
It is played from a bird view / isometric perspective. Its themes are action, historical and warfare. It is a single-player game with no multiplayer component. Available modes: Multiplayer and Single player.
Quick answers
Desert Commander — frequently asked questions
When did Desert Commander come out?
Desert Commander was released on 28 April 1988 for Family Computer and Nintendo Entertainment System.
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