Cursor*10: 2nd session cover art

Cursor*10: 2nd session

Cursor*10 [2nd session] is the sequel to Cursor*10, a puzzle game where the player controls a cursor and the goal is to reach the sixteenth floor of a level in a race against time. During the course of the…

21 February 2009

Cursor*10: 2nd session is a video game developed by Nekogames, released 21 February 2009 on Web browser.

Verified Sources: IGDB

What Cursor*10: 2nd session is

Cursor*10: 2nd session was developed by Nekogames and released in 2009. It is available on Web browser only.

The premise, in the publisher's words

Cursor*10 [2nd session] is the sequel to Cursor*10, a puzzle game where the player controls a cursor and the goal is to reach the sixteenth floor of a level in a race against time. During the course of the game, events will loop when time runs out and the player is able to cooperate with a past version of himself, as all the previous actions of the cursor can still be seen and influence the current session. As such, eventually up to ten cursors will cooperate to reach the sixteenth floor, clicking boxes to open them, mounting stairs and pressing buttons simultaneously. The graphics are drawn as outlines in black and white, shown from an isometric perspective. This edition features both…
Description from the publisher · source

What it launched against

Cursor*10: 2nd session launched on 21 February 2009, within three weeks of Demon's Souls, Mario & Luigi: Bowser's Inside Story, Resident Evil 5 and Grand Theft Auto IV: The Lost and Damned.

Released around the same time: Demon's Souls, Mario & Luigi: Bowser's Inside Story, Resident Evil 5, Grand Theft Auto IV: The Lost and Damned.

Screenshots

All media

Quick answers

Cursor*10: 2nd session — frequently asked questions

When did Cursor*10: 2nd session come out?
Cursor*10: 2nd session was released on 21 February 2009 for Web browser.