Update history

Call of Duty: WWII Patch Notes

The most recent update we have recorded for Call of Duty: WWII is "Call of Duty: WWII - Game Update July 2 (PC)", published 3 July 2018. 3 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· SHG_Hammer

Call of Duty: WWII - Game Update July 2 (PC)

Hey PC community, Thanks for being patient while we prepared the latest game update for you all. Below are the details on fixes and new features. New week, NEW CONTENT! We weren't going to leave you hanging for Independence Day. That's why we're serving you with some awesome new stuff to celebrate. Check out the trailer for our new Liberty Strike Community Event: https://www.youtube.com/watch?v=hYRw-LrejPs And with all the new stuff, came more fixes for some of the top issues that have popped up since we launched DLC 3 last week. Details below: FEATURE UPDATES NEW Liberty Strike Community Event is now live! NEW Weapons: ZK-383, De Lisle, AVS-36, and Push Dagger NEW Content: Weapon Camos, Weapon Charms, Helmets, etc. NEW Community Challenge: 260 Million Multiplayer Match Wins! NEW Ranked Play Season 5 is now live! Keep an eye out for top 100 rewards from Season 4. NEW Division: CAVALRY - The Cavalry is an objective-focused Division that leads the way forward to victory. This new Division wields the Cavalry Shield, which offers protection against enemy attacks. The Cavalry Division also has improved objective capabilities, which include capturing Domination flags faster, planting bombs in S&D quicker, and swiftly building and destroying walls in War Mode. To make this the true team-play Division, the Cavalry also gets more score from objectives, and every two assists equal a kill. Lastly, the Cavalry can get back to the objective quicker (and ram enemies on the way) by entering a Shield Charge while sprinting. When used expertly, the Cavalry can change the tide of battle and get that tank across the line. See below for more details on what “improved objective capabilities” entails. NEW Basic Training: Escalation - If you love rushing with an SMG, then the Escalation Basic Training was made for you. After each kill, you can aim down sights twice as fast for a short period. This allows you to snap on to targets and take them down in rapid succession. Double Kills with Escalation instantly refill your magazine, so that you can keep slaying the opposition. NEW Basic Training: Wanderlust - The new Wanderlust Basic Training is similar to personal Gun Game. Each life, you respawn with a new random gun (which has up to 6 attachments). And pressing TRIANGLE or Y (weapon switch) will provide a new weapon. This unusual Basic Training makes each life feel unique as you use whatever weaponry is available. NEW Basic Training: Specialist - When equipped, Specialist allows you to select 3 Basic Trainings to earn instead of Scorestreaks. At 200, 400, and 600 score, you unlock each Basic Training. And at 800 score, you are granted all Basic Trainings in the game. Progress resets on death, so stay alert. Specialist allows skilled players to feel the power of having multiple Basic Trainings at once. Infected mode continues! Find it in the Party Games tab. MULTIPLAYER Connectivity/Spawns/Performance/Split Screen/Mechanics Fixed functionality issues experienced when restarting the game after backing out to a previous menu Fixed split screen issue where players would get stuck while viewing another player using a mounted LMG Fixed issue where players would crash when trying to load into MP after idling for 5 minutes Fixed issue where CWL Team Pack Weapon Camos were locked in LAN Maps Fixed issue where players were receiving memory error messages when attempting to load into Gibraltar Fixed wall exploit in Valkyrie Fixed issue where camera is zoomed in when players load into War Mode on Operation Neptune HQ Fixed issue where players were able to start 1v1 matches in the Firing Range Fixed issue where players were unable to take on obtain Contracts Fixed issue where players were unable to edit reticles for various Division slots Modes Fixed split screen issue where players would crash in between rounds of a War Mode match Implemented AFK timer for Infected HQ Fixed Paintshop menu issues caused by the Combat Knife Fixed display issues with Paintjobs on the Fire Axe Fixed functionality loss issue experienced when players tab to the Contracts option in Quartermaster UI/Art Fixed issue where white background was appearing in Match selection menus Fixed issue where incorrect Uniform was showing up when players selected a Helmet Various UI fixes and improvements (typos, text descriptions, error messages, notification icons, AAR, ammo counters, menu navigation, Firing Range, weapon animations, supply drop menus, Quartermaster menus, Ranked Play menus, floating gamertags in split screen, Calling Cards) Fixed UI functionality loss issue experienced when players were in the process of Prestiging Fixed issue where Prestige Unlock Token UI was present when it shouldn’t be Audio Fixed issue where audio was not present when rotating or changing Paintjob decals RANKED PLAY Fixed issue where when a match ends due to a disconnect, all players were receiving losses for Placement matches instead of a voided result WEAPONS/SCORESTREAKS Fixed issue where shotguns loaded with Incendiary Shells were disappearing when players were killed Adjusted angle at which Mortar Strikes and Artillery Barrage fire, so that these streaks’ paths behave as expected DIVISIONS/BASIC TRAINING Fixed issue where switch Cavalry to another Division would cause players to have 2 Primary Weapons Cavalry III Improved Objective Capabilities: Search and Destroy/Demolition: Quick plant/defuse, Silent plant/defuse Domination: Quick Cap Hardpoint: Held XP (awards for staying in the zone) Capture the Flag: Flag location on mini-map updates less frequently, plus 20 health shield when holding flag Gridiron: Ball location on mini-map updates less frequently, plus an extra 30 health shield when holding flag (total of 130 health shield while holding flag) Team Deathmatch/Free-for-All: Every two assists/crossfires awards a "Cavalry Assist/Crossfire," which equals a kill War Mode: Core Objective speed is not affected (i.e. Tank push speed unaffected, objective bomb plant spe...

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· SHG_Hammer

Hot Fix Update June 4 (PC)

Hey everyone, We pushed out some hot fixes today on PC for a few top issues that popped up since our title update last Tuesday. Below are the details: Fixed Attack of the Undead Community Challenge UI issue with Zombies kill counter (All kills have still been tracking and counting properly. This was only a UI issue.) Fixed issue with UI displaying incorrect end date of the Attack of the Undead Community Event. The event ends on June 26 at 10AM PDT. Fixed issue where end of Ranked Play Season 2 Helmet rewards for the top 100 players were displaying the wrong Season number Distributed end of Ranked Play Season 3 Helmet rewards for the top 100 players (Check your Mail) Fixed issue where Camos and Paintjobs were being removed from weapons and not displaying properly Fixed issue with incorrect spawn site placements for S&D on Sainte Marie du Mont Fixed issue where party members were able to join a match via the new playlist tiles without the party leader Thanks, everyone! Please let us know if you continue to experience any issues with the above.

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· SHG_Hammer

Call of Duty: WWII - Game Update May 29 (PC)

Hey PC community, This morning, we rolled out a MASSIVE game update for Call of Duty: WWII. We've launched our new Community Event, Attack of the Undead, and HQ is swarming with Nazi Zombies. Thank you to everyone who tuned in to our livestream about it! Now, without further ado, here's a list of the top new features and fixes that went live this morning: FEATURE UPDATES Attack of the Undead Community Event is live! New Community Challenge is now live! Get 3 BILLION Zombie Kills! (Blog with more info coming soon. Kills in both Nazi Zombies and MP count towards community total) Zombies HQ is live Infected mode is live! (Hordepoint and Relic of the Undead coming soon) Call of Duty Endowment ‘Fear Not’ Pack now live in US and UK New Community Event MP map: Gröesten Haus (live for Infected mode, Hordepoint and Relic of the Undead coming soon) 7 new weapons (Blunderbuss, Nambu Type 2, Lever Action, PTRS 41, M1919, Fire Axe, Claymore) New Supply Drop content Master Prestige players now receive 300 AC log in bonus (more rewards are still in the works) New item type: Face Camos (located in the Customize Division menu) Ranked Play Season 4 is now live! MULTIPLAYER Connectivity/Spawns/Performance/Split Screen/Mechanics Fixed issue where players were losing tokens after Prestiging Fixed rare issue where players would crash after disconnecting their controller while accepting a party invite Fixed rare issue where third card in supply drops would not flip over Fixed issue where Paintjobs were disappearing and turning black Fixed issue where players lost functionality and received error message during the After Action Report Fixed issue where error message prevented players from accessing Local Play Fixed issue where players receive error message when selecting attachment slots for the Type 38 Fixed rare issue with splitscreen crashes on Gustav Cannon Fixed functionality loss issue when players attempt to collect AC from the Mail Vendor Fixed functionality loss issue when players are pulled into a lobby while viewing Emblems Fixed issue where players in Emblem Editor are joined by their party leader and then are booted with no saved progress on their Emblem Fixed splitscreen issues in S&D Fixed issue where splitscreen players lost functionality when simultaneously pressing Back and Select Fixed issue where green star notification and AC were not appearing after opening supply drops until the Call of Duty: WWII app was restarted Maps Fixed issue on Egypt where Glide Bomb was not reaching the far corners of the map Fixed map exploit on Dunkirk Fixed issue on Operation Husky where players were unable to earn certain Scorestreaks during the dogfighting sequence Modes Fixed issue in Gun Game where players would not progress to the next weapon after gaining a kill with a mounted LMG HQ Fixed issue where some players’ Paintjobs were appearing on other players’ weapons in the Firing Range Fixed rare issue where players were unable to navigate menus after sitting in Firing Range for extended period of time Fixed functionality loss issue when pressing Options after loading into HQ Fixed issue where players lose functionality after leaving the Theater Fixed issue where players go into Firing Range with incorrect loadout UI/Art Fixed UI issue with opening supply drops after being pulled into the 1v1 pit Fixed UI issues with the Dynamo variant in Multiplayer Various UI and art fixes and improvements (menu navigation, select functionality, text prompts, typos, weapon display, Paintjob display and controls, Reticle display, floating Lens Sights inspect animations, clipping issues, Daily Order descriptions, Find Match menu, Soldier menu, incorrect error messages, supply drop cards, Firing Range, 1v1 pit, green star notification issues) Fixed various issues with Orders not appearing to track properly Added expiration message in the Orders menu for non-Community Event Contracts Audio Fixed issue where VO announcer audio was missing for Scorestreaks Fixed issues with missing audio for various weapon actions and motions WEAPONS Fixed fire rate issues experienced when player has Combat Shotgun equipped with Incendiary Shells and Rapid Fire DIVISIONS/BASIC TRAINING/ATTACHMENTS TUNING Airborne: Buffed “Sprint faster over time” Old: 4% faster and increase to 10% New: 7% faster and increase to 10% Explanation: The Energetic Basic Training is a flat 7% faster, so this change puts Airborne back on the map as the movement Division. Saboteur Basic Training: Nerfed effectiveness of Satchel and S-Mine when using Saboteur Basic Training Old: 0.0 sec fuse for Satchel and 0.1 sec delay for S-Mine detonation New: 0.5 sec fuse for Satchel and 0.2 sec delay for S-Mine detonation Explanation: We’ve heard your feedback about Saboteur and so we added a small delay before Satchel and S-Mines detonate to reduce strength. We’ve adjusted how Saboteur interacts with the Flanker Basic Training so that it no longer cancels it out and has its own detonation time. Rifle Grenade Attachment: Buffed explosive min and max damage Old: 25 min damage and 120 max damage New: 35 min damage and 125 max damage Explanation: The Rifle Grenade was relatively weak and wasn’t as useful as we intended it to be, so this buff should make it a more viable option. Launched Basic Training: Buffed by increasing launcher damage when using Launched Basic Training New: Launchers now deal 30% more damage with Launched Basic Training than before Explanation: When we rolled out our Divisions Overhaul in April, we nerfed the strength of launchers to ensure that they wouldn’t dominate the play space and would rather be used primarily to take out Scorestreaks. This change makes this Basic Training and the use of launches a better option for a wider variety of playstyles. Bayonet Charge/Attachment: Added a sprint speed increase while charging New: +4% sprint speed Explanation: With the addition of unlimited sprint for all, the Bayonet Charge lost its movement advantage, so we added...

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

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About these updates

When was Call of Duty: WWII last updated?
3 July 2018, with "Call of Duty: WWII - Game Update July 2 (PC)".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.