Breakthru in 3D
BREAKTHRU is a fast-action, 3-dimenional, high-res graphics, machine-language arcade game for the Commodore 64©. More than just a game, realistic sounds and graohics are use to give a very exciting simulation…
Breakthru in 3D is a point-and-click developed by Britt Monk CDP, released 31 December 1984 on Commodore C64/128/MAX.
What Breakthru in 3D is
Breakthru in 3D is a point-and-click game developed by Britt Monk CDP and released in 1984. It was published by The Avalon Hill Game Company. It is available on Commodore C64/128/MAX only.
The premise, in the publisher's words
BREAKTHRU is a fast-action, 3-dimenional, high-res graphics, machine-language arcade game for the Commodore 64©. More than just a game, realistic sounds and graohics are use to give a very exciting simulation of motion and perspective in 3-D space. It's as much fun to watch as it is to play. The object of the game is to knock out successive walls at the opposite end of the (racquetball) court using a joystick-controlled paddle to strike or deflect the bouncing ball.
How it plays
It is played from a first person perspective. Its themes are kids and party. It is a single-player game with no multiplayer component.
What it launched against
Breakthru in 3D launched on 31 December 1984, within three weeks of Impossible Mission, Jet Set Willy, 3D Starstrike and Bomb Jack.
Released around the same time: Impossible Mission, Jet Set Willy, 3D Starstrike, Bomb Jack.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Parents
Quick answers
Breakthru in 3D — frequently asked questions
When did Breakthru in 3D come out?
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