Breakthru in 3D cover art

Breakthru in 3D

BREAKTHRU is a fast-action, 3-dimenional, high-res graphics, machine-language arcade game for the Commodore 64©. More than just a game, realistic sounds and graohics are use to give a very exciting simulation…

31 December 1984

Breakthru in 3D is a point-and-click developed by Britt Monk CDP, released 31 December 1984 on Commodore C64/128/MAX.

Verified Sources: IGDB

What Breakthru in 3D is

Breakthru in 3D is a point-and-click game developed by Britt Monk CDP and released in 1984. It was published by The Avalon Hill Game Company. It is available on Commodore C64/128/MAX only.

The premise, in the publisher's words

BREAKTHRU is a fast-action, 3-dimenional, high-res graphics, machine-language arcade game for the Commodore 64©. More than just a game, realistic sounds and graohics are use to give a very exciting simulation of motion and perspective in 3-D space. It's as much fun to watch as it is to play. The object of the game is to knock out successive walls at the opposite end of the (racquetball) court using a joystick-controlled paddle to strike or deflect the bouncing ball.
Description from the publisher · source

How it plays

It is played from a first person perspective. Its themes are kids and party. It is a single-player game with no multiplayer component.

What it launched against

Breakthru in 3D launched on 31 December 1984, within three weeks of Impossible Mission, Jet Set Willy, 3D Starstrike and Bomb Jack.

Released around the same time: Impossible Mission, Jet Set Willy, 3D Starstrike, Bomb Jack.

Official trailer

Gameplay Video thumbnail

Sourced from the publisher’s YouTube channel.

Screenshots

All media

Parents

Quick answers

Breakthru in 3D — frequently asked questions

When did Breakthru in 3D come out?
Breakthru in 3D was released on 31 December 1984 for Commodore C64/128/MAX.

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