Bounty Sword
A Japan-only strategy RPG for the Super Famicom that mixes real-time and turn-based combat, with the player moving around the battlefield giving their units commands. Bounty Sword is a strategy game for the…
Bounty Sword is a real time strategy (rts) developed by ITL, released 7 September 1995 on Satellaview and Super Famicom.
What Bounty Sword is
Bounty Sword is a real time strategy (rts) game developed by ITL and released in 1995. It was published by Pioneer LDC. It is available on Satellaview and Super Famicom.
The premise, in the publisher's words
A Japan-only strategy RPG for the Super Famicom that mixes real-time and turn-based combat, with the player moving around the battlefield giving their units commands. Bounty Sword is a strategy game for the Super Famicom and adopts an unusual mix of real-time and turn-based for its units. The player can interrupt the action at any time to command their units to use special moves, otherwise units will march towards enemies and attempt to cut them down with regular attacks. Players can also customize their group on the camp screen between fights, organizing their equipment and setting their AI to heal themselves once they hit a health percentage threshold. Imaginative Technology Land…
How it plays
Its themes are fantasy. It is a single-player game with no multiplayer component.
What it launched against
Bounty Sword launched on 7 September 1995, within three weeks of Rayman, Heroes of Might and Magic: A Strategic Quest, Magic Carpet 2: The Netherworlds and MTV's Beavis and Butt-head in Virtual Stupidity.
Released around the same time: Rayman, Heroes of Might and Magic: A Strategic Quest, Magic Carpet 2: The Netherworlds, MTV's Beavis and Butt-head in Virtual Stupidity.
Dlc
Quick answers
Bounty Sword — frequently asked questions
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