The most recent update we have recorded for Blue Prince is "Hotfix 1.7.2", published 21 July 2026. 5 updates are listed below, newest first, with the developer's own notes.
Hello drafters, {STEAM_CLAN_IMAGE}/40356052/7bfd62b7b9c49d02d37b92fc304901b6a5581143.jpg We have released hotfix 1.7.2 to fix a corner case softlock. Changelog: Fixed a softlock that could occur while unlocking the first door of the day if a player clicked the USE KEY button too quickly after hovering over the SPECIAL KEY button immediately after clicking on a door. Due to the frame precise nature of this issue, this bug effectively only ever occurred in speedrunning contexts. https://store.steampowered.com/app/1569580/Blue_Prince/
{STEAM_CLAN_IMAGE}/40356052/5113140528968bb9879281b749463de22fc6c2e2.jpg Hello drafters, We have released hotfix 1.7.1 to fix a number of issues reported by the community following the Accessibility Patch. Please note that this changelog may contain spoilers: Changelog: Fixed a bug causing the ‘Color Labeling’ system to be activated without first turning on the feature in the Color Support Menu. Fixed an issue for controllers that was breaking the input and button glyph for a document in the Blueprint Menu in one of the challenge modes. Fixed a bug (or two) introduced in the last patch that resulted in the Explorer Trophy to trigger incorrectly (or not at all) for some players. If you completed the directory but did not receive your trophy due to this bug, it should be waiting for you in the Entrance Hall. Fixed an issue causing the cursor to not display in the Main Menu on Mac for some players. Fixed an issue causing the cursor to not display in the Remapping menu when accessed from the Accessibility Menu within the Main Menu. Fixed several reported incorrect color labels on a page of the Final Exam Fixed an event issue related to selecting a color in the menu UI. Thank you for bringing these issues to our attention and thank you for your patience while the team worked on a fix. We will be rolling out this hotfix for PS5 and Xbox players as soon as possible and these fixes will be included with Patch 1.7 when it launches on Nintendo Switch 2 and App Store. Blue Prince is Out Now https://store.steampowered.com/app/1569580/Blue_Prince/
{STEAM_CLAN_IMAGE}/40356052/eee793a7491b6926f919d973950bad99f5bf5706.jpg Good Day Drafters, Blue Prince’s Patch 1.7 is now available! (Console and Mac players should expect to see this update next week.) This patch includes our accessibility update alongside a number of fixes for issues reported from the community. A full changelog is included below: 1.7 Changelog The Accessibility Update 1.7 marks the completion of a large rollout of accessibility features. These features can be accessed via the Accessibility menu and include: {STEAM_CLAN_IMAGE}/40356052/e58e1b1a45dc40a99b40ee13789eced8e682c469.png Color Assist - A set of tools to provide color clarity to players who have trouble distinguishing some specific colors in the game. In addition to making puzzle colors a bit more vivid, we have also included separate systems to display color patterns, and an even more robust system that displays color labels for objects of inquiry. {STEAM_CLAN_IMAGE}/40356052/93aeeeeb7fac538ecf81bd30b6ab3a894b5595c3.png Remapping - Yes! Key/button remapping is now supported for both keyboard and controller. {STEAM_CLAN_IMAGE}/40356052/2ba20c6bad4678b39163bf16e9eec8295e50199e.png Cursor Set - Options for changing the opacity, style, and size of the game’s reticle and cursor (this is part of our new Motion Assist options.) {STEAM_CLAN_IMAGE}/40356052/07c7d439c57167b027d5f081ff4ba596b07f958e.png Invert Stroll - This is a feature that will allow players to invert the stroll button functionality. Inverting this means you will move at the faster stroll speed without needing to press/hold a button, and pressing/holding the stroll button will slow you down to a walk. {STEAM_CLAN_IMAGE}/40356052/98fed33d1928406da5c1d57a6e806696e1712201.png Motion Assist - A consolidated menu of features and settings aimed to reduce motion sickness and sensory conflict: Cursor/Reticle Settings, Look Sensitivity, Field of View, Smooth Look, and Stairs Skip (visually turn off spiral staircase travel.) Each feature is included along with our recommended setting adjustments. Changelog cont. The patch notes below will include spoilers for some rarer rooms and mechanics. We have updated the save file architecture again on PS5 to further address an issue with some save files exceeding size limits. As part of the Cursor features implemented above, we have redone the way the system handles changing cursors for a smoother visual experience when drafting, picking up items etc. Fixed several visual bugs in the Precipice involving geometry from other areas clipping into the area from certain vantage points. Fixed some colliders in the Casino causing players to inadvertently exit a UI screen while trying to pull a lever. Added redundant safety checks to avoid potential soft locks that have been reported to occur within the above UI system. Fixed an issue that was occasionally displaying a phantom Upgrade Disk in the Security terminal list for some players. Slightly adjusted some factors related to the way Upgrade Disk floorplans are randomly selected to allow for greater variety during challenge runs while simultaneously making it less likely for new players from getting offered upgrades for rooms they have never drafted. Fixed several bugs related to Powered Duct animations which restored spinning ducts to several rooms. Changing the direction of power in the Boiler Room also no longer breaks these animations. Fixed several routing related bugs that could cause certain details and areas of the grounds and house to not be visible when approaching from certain areas. Fixed an animation glitch caused by pressing buttons in the Chamber of Mirrors a bit too quickly that led to unexpected panel behaviour. Fixed a handful of issues that were previously preventing floorplans from being duplicated by Chamber of Mirrors (some rooms are still excluded for technical reasons but the list is now more extensive.) Related to the above - the experimental trigger related to terminal access has been reworked to correctly deal with duplicated terminal rooms. A stamp in the Mail Room no longer disappears during magnification when a letter is in the foreground. Fixed a bug that shut the book whenever you would click on the checkout card of A New Clue instead of inspecting it. Fixed a bug that was unintentionally increasing the likelihood of drawing a non-green room in addition to the intended Green Rooms after Greenhouse had been drafted. Fixed a bug with a particular locker in locker room that was occasionally not reacting to interaction. Fixed a UI typo of “Bedroom” in an item description. Fixed a text mesh bug that was not rendering asterisks correctly on a late grade chalkboard. Updated templating of Observatory’s floorplan text to be more technically accurate and consistent with the game’s templating. (The floorplan now simply has the text “+1 star”) Fixed incorrect layer assignments on a few more textures causing them to not be rendered when viewed through the magnifying glass. Added more descriptive clarity for rarity in the wrench UI during first time use. Very Late Game Changelog including Deep Spoilers (read at your own risk) Fixed a rare bug in the Conservatory that was offering players options from “studio floorplans” and “found floorplans” that they had not added to their draft pools. Added a redundancy check to address a glitch which was causing some challenge mode save files to incorrectly load in Bequest mode. Fixed a corner case material glitch that related to the blessing of the monk that would sometimes affect the art at the bottom of the Foundation. Fixed a sacred bug that only accepted the PM but not the AM. Finally fixed a troublesome late game bug that was causing the drafting system to regard one very rare room as a color it clearly was not. Fixed a bug causing boat travel to occasionally not be persistent between days if the cutscene was skipped. Fixed a bug caused by exiting door UI during special key use animation in an underground area. Addre...
{STEAM_CLAN_IMAGE}/40356052/99de107d5a17c1852e5b35ec1b1063ca7e7da086.jpg Hello drafters!We’re happy to share a Unity security fix in today’s patch. Read more in the notes below.Security Fix Applied Unity's official patch for CVE-2025-59489, addressing a high-severity vulnerability in the Unity Runtime (versions 2017.1 and later) For full details, see Unity's security advisory: unity.com/security/sept-2025-01. Notes This update rebuilds the game using the latest patched Unity Editor to ensure full protection across Windows and macOS releases. No gameplay changes or new features are included, this is a targeted security release. If you're playing via Steam, note that Valve has also deployed client side updates related to this issue. Blue Prince is Out Now
Hello everyone, We have released patch 1.6 this afternoon for Steam players. This patch addresses a number of issues reported by the community. This update should be available on consoles within a week or two. The changelog below may include spoilers for some rarer rooms and mechanics. Patch 1.6 changelogAdded ability to manually “restore from backup” to the save menu. This is the same redundant safety system that was implemented in patch 1.5 to automatically restore a backup save in case of file corruption. Manual restoration may be useful for edge cases in which the main file is overwritten but not corrupted (one example may be a platform based cloud save conflict that was resolved incorrectly.) This feature can be found in the Save Menu.Fixed a softlock that would occur when attempting to use a certain special key in the Vestibule .In the Conservatory , controller support now works as intended while resetting rarity using the Room Directory .Fixed a bug that has eluded us for a long time that was unintentionally preventing something rare being dug up from dig spots. (A scrap of paper containing a hint for contraption components.) This scrap can only be dug up in a save file where the contraption has not been built and it will only have a chance of appearing later in the game. Dig spot odds have also been subtly adjusted to ensure that this fix does not worsen item discovery or trash chances.Fixed a rare bug that would occasionally allow an extra classroom to appear in the draft pool after all classrooms in the draft pool had already been drafted.Fixed a bug that was preventing one of the default classrooms to be drafted in corner and edge locations in the house. Fixed a few other rare issues preventing some rooms from unintentionally being unable to be drafted in certain locations in the house.Fixed a bug that would sometimes offer players a “blank” reward in the Chamber of Mirrors .Safety mechanism put in place to prevent a bug that was resulting in some players encountering three blank parlor boxes.Fixed bug causing some items in certain classrooms to spawn offset from its desk. Fixed a bug causing the metal detector to continue beeping after picking up a key in the Laundry Room. Fixed a bug causing the metal detector to continue beeping after picking up the Key of A**** . Audio added for SD raising event. Fixed a narrow issue in which Greenhouse would sometimes be inadvertently removed from the draft pool while drafting south in the West Wing. Fixed a bug with Commissary Special Orders that could delay some special orders from fulfilling.Fixed a few discrepancies in the Commissary's listed sale prices and signs. Typo for “features” fixed in Drafting Strategy Vol 2 Fixed a typo caused by hyphenation in Drafting Strategy Vol 5Adjusted some details in the final exam’s first question to be more geographically clear. Typo for “Synka” fixed in a terminal message related to packet transfers.Changed a component in a grid that was mathematically inconsistent. Fixed a regional character issue preventing repellent to work correctly in the Foundation for players in some regions. And lastly, Fixed a recently introduced bug resulting in The Foundation sometimes not appearing at the beginning of the day. Patch 1.6 not 1.06?We wanted to clean up our versioning scheme to align a bit more with Patch 1.10 which will be the tenth and final major patch to the game. We didn’t want this patch numerically mistaken for Patch 1.1 which now designates the first patch of the game, so major patches will proceed very logically in sequence - 1.5, 1.6, 1.7 etc. while minor patches and hotfixes will use a third patch number such as our last hotfix which was 1.5.1. Thank you to everyone for your careful and diligent reporting of issues and bugs — it makes a huge difference
Patch notes are the developer’s own words, quoted and linked back to the original.
Sale and marketing announcements are filtered out.
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About these updates
When was Blue Prince last updated?
21 July 2026, with "Hotfix 1.7.2".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.