The most recent update we have recorded for Big Walk is "1.5.1 Patch Notes", published 28 August 2026. 5 updates are listed below, newest first, with the developer's own notes.
Version: 1.5.1Added separate volume sliders for different audio categories.Fixed an issue where saves made before 1.4.9 could have a challenge that reset itself after completion and was no longer possible to finish.Fixed a spot where it was possible to pick up a player on the other side of a turnstile.Made it harder to clip through certain walls.Fixed a case where \ being placed in a backpack could stop shadows from drawing correctly.Fixed some confetti launchers that weren't firing.Fixed a case where a disconnecting player could cause a \ end up on the wrong side of a wall.Changed the save game deletion menu to show the name of the save game being deleted.Change to the wording of the password prompt on the host menu.The password prompt shown when connecting to a game will now be cleared after a failed attempt.The in game network warning now shows a different message for a slow connection and a connection that is unstable.Fixed Chinese, Japanese and Korean fonts sometimes hitting a character limit and failing to render new characters.\ now reaches a farther distance.Fixed some players seeing unusual lighting conditions that persisted after playing a certain part of the game.Version History Website:We keep a full version history at https://bigwalk.game/history/We're working on the next patch now, we hope to have it ready for you soon.
Version 1.5.0:Fixed one patch of trees that was missing collision.Version History Website:We keep a full version history at https://bigwalk.game/history/We're working on the next patch now, we hope to have it ready for you soon.
Version 1.4.10:Improvements to network connection and stability.Fixed an issue that could cause the server to stop responding after a player disconnects.More specific error messages for certain kinds of network failures.Added warnings to the host and join menu if certain issues are detected that may stop you from connecting.Small change to the sound of the \.Fixed the start of \ sound effect sometimes getting cut off.Improvements to voice stability. It should be less likely that players voices cut out or stop working.Version 1.4.9:Session Passwords are now required when starting a game.New setting: Invert Look X.New setting: Frame Rate Limit.Vsync is now on by default.Better protection against potential savedata loss.Added option for vsync half (locks you to half the framerate of normal vsync).Made it harder to clip through certain walls that could cause a player to get stuck.Fixed a collider that was missing in one challenge.Fixed an issue that could cause completed challenges to require completing a second time after reloading.Fixed a case where two players could go through a turnstile together.Fixed a case where the game could stop working if a player disconnected while being carried.Version History Website:We keep a full version history at https://bigwalk.game/history/We're working on the next patch now. We hope to have it ready for you soon.Thank you!Bye!
Big Walk patch addresses voice volume complaints with restraint: 'We consider it an important part of the game's design that you can only hear players who are close to you'
Fantastic new puzzle game Big Walk drew some early complaints over the volume of its proximity voice chat, which was too quiet for some players and mic setups, and developer House House has now released a patch that it hopes will resolve the issue while respecting the spirit of the game... Read more.
Hello!We just put out our first post release patch (version 1.4.8) out on Steam. It will take a little while to make its way onto other platforms.This update should fix an issue some players were having with voices sounding quieter than they should. Q: What was wrong before?Some players' voices were much quieter than intended, even when standing up close. Not everyone was affected, but we understand that many people were.Q: What is different now?The game now does a much better job of bringing players with quiet microphone setups up to the intended volume.This effect can take a moment to calibrate, so if a new player seems quiet for a moment, get them to keep talking for a few seconds.Overall this makes most players' voices louder, especially players whose voices were extra quiet before.If you had your volume turned up very high to hear other players speaking, you should be able to bring it back down now.Q: Why weren't you doing this before?We had some systems in place to do this before, but they weren't doing a good enough job for quieter microphone setups.Q: Why didn't you catch this before release?We've had many people play Big Walk before release using their own microphone setups, and none of them were particularly affected by this issue. There are now hundreds of thousands of people playing Big Walk, so people are finding issues we've never seen before. Sorry! Q: Will I be able to hear players from further away now?Yes and no.This change makes quiet voices louder overall, so you will be louder up close, and louder at a medium distance. If you were affected by the issue, you'll probably find talking at a medium distance much more comfortable now.However we have not changed the distance at which voices drop off. We consider it an important part of the game's design that you can only hear players who are close to you. This distance is quite specific and shapes the dynamics of the game, the same way that a character's jump height might be very specific in a platforming game.Q: Will you change anything else about voice (such as new features, settings)?Maybe, we aren't sure yet.We consider this change to be the single most important fix regarding voice volume, and we hope it brings many more players' experiences in line with our intended experience of the game. We are a very small team, and we want to make sure we get each change right, so we will need to take things one step at a time.Q: I tried the new version and I'm still having voice issuesLet us know! We are always very happy to get player feedback. We don't have a dedicated media person who can reply to Steam forum posts (sorry!), but we'll be reading this thread and taking notes.Q: Are you going to fix other things too?Yes. This won't be our last patch. We appreciate your patience.
Patch notes are the developer’s own words, quoted and linked back to the original.
Sale and marketing announcements are filtered out.
Quick answers
About these updates
When was Big Walk last updated?
28 August 2026, with "1.5.1 Patch Notes".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.