Bannercatch
Max, the Guardian of the Galactic Tollway, challenges you and your partner to play BANNERCATCH—a five-level team game of strategy and skill. You and your partner each control two humanoid robots. Max controls…
Bannercatch is a puzzle developed by Tom Snyder Productions, released 1 January 1984 on Apple II, Atari 8-bit, Commodore C64/128/MAX and PC (Microsoft Windows).
What Bannercatch is
Bannercatch is a puzzle game developed by Tom Snyder Productions and released in 1984. It was published by Scholastic. It is available on Apple II, Atari 8-bit, Commodore C64/128/MAX and PC (Microsoft Windows).
The premise, in the publisher's words
Max, the Guardian of the Galactic Tollway, challenges you and your partner to play BANNERCATCH—a five-level team game of strategy and skill. You and your partner each control two humanoid robots. Max controls his four highly skilled robots. To win, your humanoids must travel to Max's zone, capture his flag, and bring it home. But be careful! As you and your humanoids are zeroing in on Max's flag, Max's robots are coming after yours. You and your partner must plan your moves carefully and work as a team. You must also break the secret binary code that Max uses to communicate with his robots. Winning won't be easy, but the rewards are great. Win enough games, and you will be among the first…
How it plays
It is played from a bird view / isometric perspective. Its themes are action and educational. Available modes: Multiplayer and Split screen.
What it launched against
Bannercatch launched on 1 January 1984, within three weeks of The Witness, Chuckie Egg, Atic Atac and Zoo Keeper.
Released around the same time: The Witness, Chuckie Egg, Atic Atac, Zoo Keeper.
Screenshots
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Quick answers
Bannercatch — frequently asked questions
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