The most recent update we have recorded for Avowed is "Patch 2.1 is Live!", published 25 March 2026. 4 updates are listed below, newest first, with the developer's own notes.
Greetings Envoys!Today we are releasing Patch 2.1 for Avowed with the latest bug fixes and a community requested feature!Community Requested Feature:In the previous update, we implemented 3 encounters in each region that would respawn enemy units. We’ve added a toggle in the settings menu to disable respawning enemies.Go to Settings > Gameplay > Combat > Check ToggleBug FixesFixed an issue causing the player to get stuck leaning to the right during third person mode.Fixed a crash when engaging in combat with a Skeleton Barbarian.Fixed a crash when starting Photo Mode near a Xaurip Elder.Fixed an issue where companions would not look at the Envoy during inter-region party camp conversations.Fixed an issue where switching loadouts would remove the cooldown reduction of grimoire abilities when casting from the hot bar.Abilities from the grimoire and hotkey bar now properly separate their cooldown depending on which way they were used.Fixed issue where frame limits were incorrectly disabled when DLSS-FG was enabled.Fixed issue where XeSS Frame Generation did not work properly.Fixed the "Browse Photos" option not being functional in Photo Mode.Fixed an issue where certain decals would fail to display until game was reloaded.Fixed Yatzli's Obsidian Collection outfit not appearing for players who have the Premium Upgrade entitlementFixed an issue where certain terrain shaders would initially show up incorrectly after clearing shader cache.Removed the “You cannot change character” line during character creation confirmation.Capped the companion ability points to the maximum purchasable amount of 16, to prevent notifications for additional unusable points in New Game+.Fixed issue where rebinding certain buttons would prevent user from closing tutorial pop-ups.Fixed issue where characters would sometimes stretch during ragdoll.
It has been one year since the launch of Avowed and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release delivers long-requested community features and a broad slate of quality-of-life improvements; including a fan driven feature to bring Avowed even closer to its Pillars of Eternity franchise roots. Let’s break down all of the big new additions that are coming to the game with this update. New Playable Species Headlining the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves. Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity. Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora. Aumaua – Towering, powerfully built, and physically imposing. With all five of the Eoran kith species now available, players have more ways than ever to define who their envoy is as they decide the fate of the Living Lands. The new species are available for selection at character creation, but for those who are looking are currently in the middle of an adventure and are looking for a change, a mirror has been added to the Party Camp that allows players to change their appearance, including species, at any time! Not only do the different species change how you look, but the team has also added in stat bonuses for all species adding another layer to character creation. Humans +1 Might +1 Resolve Elves +1 Dexterity +1 Perception Aumaua +2 Might Dwarves +1 Might +1 Constitution Orlans +1 Perception +1 Resolve To team up with species specific stat boosts, we have also added a stat boost that comes along with your background choice, adding more to your build variety. Arcane Scholar - +2 to Intellect Court Augur - +2 to Resolve Noble Scion - +2 to Perception Vanguard Scout - +2 to Dexterity War Hero - +2 to Constitution Return to the Living Lands Again and Again New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build. When starting a New Game Plus save, players will bring along with them: All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration) All spent attribute points All unique weapons and armors—but they are reset to level 1 All unlocked enchantments remain All unique gloves and boots Any equipped Common Weapons or Armor items are kept, but they are reset to level 1 EDIT: The above detail was incorrect, and all uncommon weapons and armor are removed at the start of NG+. This is to provide players a consistent experience, regardless of what items they had in their inventory when they ended the game. The following are removed from the player at the start of a New Game Plus: All common weapons and armor Companions must be picked up via story progression Companions keep their talent points and start at level 1 All resources that had been collected Gold Upgrade materials Enchanting materials Food ingredients All consumables that had been collected All potions All food All quest items All god totems/trinkets Fast travel points/fog of war The aforementioned godlike abilities To ensure challenge scales alongside player power: Enemy stats are increased across the board Enemies now have a chance to have modifiers applied to them Elemental Modifiers Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage. Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage. Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage. Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage. Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage. Physical Modifiers Haste: Increased movement speed, attack speed, and lowered cooldown timings Glass Cannon: Increased damage dealt and damage received Colossal: Increased maximum health Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt Crippled: Reduced movement speed and attack speed Sturdy: Increased stability making it harder for them to be stunned Natural Immunity: Immune to all status accumulations Forceful: Increased impact on attacks Vindictive: Increased damage dealt based on the amount of health lost Attribute stat cap rises from 15 to 30 An important note for those who have already completed Avowed: Since New Game Plus is being added post release and the game was not initially designed with it in mind, a completion save will be necessary in order to take advantage of the mode. You will need to load a point of no return save or later and beat the game to make a proper New Game Plus save. Your Game, Your Way For players who want even finer control, Avowed now includes custom difficulty modifiers, allowing you to tune the game’s systems to your preferred experience. These new options are found by scrolling down through the “Game” tab of the settings menu. Adjust player: Damage dealt Health, stamina, and essence resources Elemental status effect threshold Health and essence regeneration rates Potion and food restoration rates Interrupt or knockdown ease Second Wind cooldown time Carry capacity Parry window Adjust enemy: Damage output Health pool Stun, interrupt, or knockdown ease Attack speed Elemental status effect threshold Aggro threshold Adjust companion: Damage dealt Health max Elemental status effect threshold Aggro threshold As well as general adjustments: Merchant prices Equipment upgrade material costs Fall damage Trap damage Item quality damage reduction Custom game options allow you to better play the game your way. These options can be changed and adjusted at any time during the game so be sure to mix and match all you’d like. Some also add in XP ...
Greetings Envoys,It has been one year since the launch of Avowed and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release delivers long-requested community features and a broad slate of quality-of-life improvements; including a fan driven feature to bring Avowed even closer to its Pillars of Eternity franchise roots.If you come across any issues or bugs, please contact our support team. https://avowed.obsidian.net/issue-tracker#contactFeatures and ImprovementsNew Game+New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build. When starting a New Game Plus save, players will bring along with them: All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration) All spent attribute points All unique weapons and armors—but they are reset to level 1 All unlocked enchantments remain All unique gloves and boots All necklaces, all rings, and all trinkets Any equipped Common Weapons or Armor items are kept, but they are reset to level 1 EDIT: The above detail was incorrect, and all uncommon weapons and armor are removed at the start of NG+. This is to provide players a consistent experience, regardless of what items they had in their inventory when they ended the game. The following are removed from the player at the start of a New Game Plus: All common weapons and armor Companions must be picked up via story progression Companions keep their talent points and start at level 1 All resources that had been collected Gold Upgrade materials Enchanting materials Food ingredients All consumables that had been collected All potions All food All quest items All god totems/trinkets Fast travel points/fog of war The aforementioned godlike abilities To ensure challenge scales alongside player power: Enemy stats are increased across the board Enemies now have a chance to have modifiers applied to them Elemental Modifiers Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage. Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage. Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage. Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage. Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage. Physical Modifiers Haste: Increased movement speed, attack speed, and reduced cooldown timersGlass Cannon: Increased damage dealt and damage received Colossal: Increased maximum health Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt Crippled: Reduced movement speed and attack speed Sturdy: Increased stability making it harder for them to be stunnedNatural Immunity: Immune to all status accumulations Forceful: Increased impact on attacks Vindictive: Increased damage dealt based on the amount of health lost Attribute stat cap rises from 15 to 30 An important note for those who have already completed Avowed: Since New Game Plus is being added post release and the game was not initially designed with it in mind, a completion save will be necessary in order to take advantage of the mode. You will need to load a point of no return save or later and beat the game to make a proper New Game Plus save. New Playable Species Included in the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves. Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity. Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora. Aumaua – Towering, powerfully built, and physically imposing. Not only do the different species change how you look, the team has also added in stat bonuses for all species adding another layer to character creation. Humans +1 Might +1 Resolve Elves +1 Dexterity +1 Perception Aumaua +2 Might Dwarves +1 Might +1 Constitution Orlans +1 Perception +1 Resolve Additionally, players will receive stat bonuses depending on their chosen background.Arcane Scholar - +2 to IntellectCourt Augur - +2 to ResolveNoble Scion - +2 to PerceptionVanguard Scout - +2 to DexterityWar Hero - +2 to ConstitutionImproved Character CreationAdded new Godlike features, color variants, and presets Custom DifficultyFor players who want even finer control, Avowed now includes custom difficulty modifiers, allowing you to tune the game’s systems to your preferred experience. These new options are found by scrolling down through the “Game” tab of the settings menu.Adjust player: Damage dealt Health, stamina, and essence resources Elemental status effect threshold Health and essence regeneration rates Potion and food restoration rates Interrupt or knockdown ease Second Wind cooldown time Carry capacity Parry window Adjust enemy: Damage output Health pool Stun, interrupt, or knockdown ease Attack speed Elemental status effect threshold Aggro threshold Adjust companion: Damage dealt Health max Elemental status effect threshold Aggro threshold As well as general adjustments: Merchant prices Equipment upgrade material costs Fall damage Trap damage Item quality damage reduction Important note: While changing these options will not negate most achievements that you may be hunting down, they will invalidate a Path of the Damned achievement. That achievement must be done without use of the custom game options. Photo ModeCapture your envoy, companions, and the Living Lands from any angle and share your journey. Includes a free or fixed camera, filters, character rotation and toggle, post-process effects, and gradients. Photo Mode is accessed from the pause menu.New WeaponA brand new weapon type is joining the arsenal with the quarterstaff. Designed wit...
Avowed's new game plus, fresh kind of weapon and photo mode are now coming in a beefy anniversary update
Avowed won't be getting the final update devs Obsidian had planned for this year. Instead the studio have opted to save putting out the new game plus mode they'd planned for this autumn for a big update to make the RPG's first birthday in February. To make up the extra wait, the anniversary update'll be adding some mystery extra bits alongside the already announced features. The autumn patch was originally set to be the third update delivered to the nature-rific blunderbuss adventure this year. The last one to arrive was the summer update, which aimed to round out the fighting skills of non-magic users so that wizards weren't having all of the fun. Read more
Patch notes are the developer’s own words, quoted and linked back to the original.
Sale and marketing announcements are filtered out.
Quick answers
About these updates
When was Avowed last updated?
25 March 2026, with "Patch 2.1 is Live!".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.