Audiosurf cover art

Audiosurf

Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. It's track-like stages visually mimic the music the player chooses, while the player races…

90 15 February 2008

Audiosurf is an indie developed by Dylan Fitterer, released 15 February 2008 on PC (Microsoft Windows). The main story takes about 18 hrs to finish.

Verified Sources: IGDB , Steam , Wikipedia

What Audiosurf is

Audiosurf is an indie game developed by Dylan Fitterer and released in 2008. It is available on PC (Microsoft Windows) only. It runs on Quest.

The premise, in the publisher's words

Audiosurf is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008, over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to…
Description from Wikipedia · source

How it plays

It is played from a third person perspective. Its themes are action and party. It is a single-player game with no multiplayer component. Available modes: Co-operative and Single player. There are 19 achievements to unlock.

How it was received

Audiosurf holds a critic score of 90 out of 100. That places it above 93% of the 5,098 rated indie games in our database, which average 72. Games released in 2008 averaged 65, so it scored 25 points above the year average. Players rate it 82, 8 points lower than critics did — a gap worth knowing about before you buy.

How long it takes, and what that costs

The main story runs about 18 hrs. Completing everything takes closer to 32 hrs, roughly 1.8 times the length of the critical path.

What you need to run it

The minimum specification calls for 1.6 GHz Intel® Pentium® 4, 512 MB RAM and 32 MB NVIDIA GeForce® 2 (support for Pixel Shader 3.0 recommended). At 1GB of RAM, it will run on essentially any working PC — that is below what a budget laptop ships with today.

Full requirements and PC checker →

What it launched against

Audiosurf launched on 15 February 2008, within three weeks of Super Smash Bros. Brawl, God of War: Chains of Olympus, Devil May Cry 4 and Bully: Scholarship Edition. It reviewed better than 3 of the 4.

Released around the same time: Super Smash Bros. Brawl, God of War: Chains of Olympus, Devil May Cry 4, Bully: Scholarship Edition.

Cheats and codes

We have not confirmed any working cheat codes for Audiosurf yet. Rather than reprint a list we have not tested, this section stays empty until one is verified.

Know one? Send it in and we will test it →

Official trailer

Trailer thumbnail

Sourced from the publisher’s YouTube channel.

Screenshots

All media

Quick answers

Audiosurf — frequently asked questions

When did Audiosurf come out?
Audiosurf was released on 15 February 2008 for PC (Microsoft Windows).
What are the minimum PC requirements for Audiosurf?
At minimum, Audiosurf needs 1.6 GHz Intel® Pentium® 4, 512 MB RAM, 32 MB NVIDIA GeForce® 2 (support for Pixel Shader 3.0 recommended) graphics.
How long does it take to beat Audiosurf?
The main story of Audiosurf takes around 18 hrs, or 32 hrs for 100% completion.

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