Atomic Robo-Kid Special
More of an explorative shooter than the standard blasting affairs, Atomic Robo-Kid Special takes all the elements from the arcade version and jiggles around with them a bit for the PC Engine. The control…
Atomic Robo-Kid Special is a shooter, released 19 January 1990 on TurboGrafx-16/PC Engine.
What Atomic Robo-Kid Special is
Atomic Robo-Kid Special was released in 1990. It is available on TurboGrafx-16/PC Engine only.
The premise, in the publisher's words
More of an explorative shooter than the standard blasting affairs, Atomic Robo-Kid Special takes all the elements from the arcade version and jiggles around with them a bit for the PC Engine. The control method takes a little getting used to - pressing button I selects from one of four weapons collected along the way, whereas holding down button I will lock you to the direction you are facing, making backing-away and firing easier. It can be fiddly at first, but it's essential that you master it. The four weapons available are variable in quality. The forward shot and diagonal shot are both only useful when you've lost the other weapons, as the missile and full-fire are the ones that you…
How it plays
Its themes are action and science fiction.
What it launched against
Atomic Robo-Kid Special launched on 19 January 1990, within three weeks of Fantasy World Dizzy, River City Ransom, A Boy and His Blob: Trouble on Blobolonia and Denaris.
Released around the same time: Fantasy World Dizzy, River City Ransom, A Boy and His Blob: Trouble on Blobolonia, Denaris.
Quick answers
Atomic Robo-Kid Special — frequently asked questions
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