Air Command 3.0
Air Command 3.0 is an air traffic controlling simulation. The player has to take care of the incoming and outgoing traffic on an airport, including take-off and landing clearance. He also has to make sure that…
Air Command 3.0 is a simulator developed by Joe's Games, released 11 April 2001 on PC (Microsoft Windows).
What Air Command 3.0 is
Air Command 3.0 is a simulator game developed by Joe's Games and released in 2001. It was published by Shrapnel Games. It is available on PC (Microsoft Windows) only.
The premise, in the publisher's words
Air Command 3.0 is an air traffic controlling simulation. The player has to take care of the incoming and outgoing traffic on an airport, including take-off and landing clearance. He also has to make sure that the aircrafts don't crash together and approach the airport from the correct direction. The whole game takes place on a map where all airports and aircrafts are marked; on the right side of the screen is a list of all planes and their destination. When clicking on the entries a menu pops up where the player can give commands like changing the height. When something's about to go wrong the player receives a warning so he can react.
How it plays
It is played from a first person perspective. It is a single-player game with no multiplayer component.
What it launched against
Air Command 3.0 launched on 11 April 2001, within three weeks of Gran Turismo 3: A-Spec, Serious Sam: The First Encounter, Castlevania: Circle of the Moon and Worms World Party.
Released around the same time: Gran Turismo 3: A-Spec, Serious Sam: The First Encounter, Castlevania: Circle of the Moon, Worms World Party.
Screenshots
All media
Dlc
Quick answers
Air Command 3.0 — frequently asked questions
When did Air Command 3.0 come out?
If you like this