Update history

Absolum Patch Notes

The most recent update we have recorded for Absolum is "We’re Bringing More Fixes, Tweaks and Improvements to Talamh!", published 7 August 2026. 3 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· MargauxDotemu

We’re Bringing More Fixes, Tweaks and Improvements to Talamh!

Welcome back to the campfire, Rebels. Our Wizards have been busy behind the scenes and we’re ready to bring you a suite of fixes, tweaks and general improvements. This has been powered by your feedback, whether in the Discord, on social media or over on Reddit.Thank you to all Rebels for your support and feedback - Helping us to fix issues and identify improvements to make Talamh a better place. Get back into the action now, and don’t forget to head to Discord where you’ll also find Rebels on all platforms to team up with, and additional Community Challenges.Our latest patch brings a lot to Talamh, including:ChangesThe Corrupted Biomes modifier is now available by default when you unlock Mystic Ordeals - meaning you don’t have to unlock Custom ordeals to disable them. The Boss Rush modifier also unlocks right away.You can now take TWO players into Raken’s Tutorial - play nicely with each other, now… The Campfire Craft ability has been upgraded - because the powerful Ritual upgrading has become the Meta, we’re making sure all options give you a great boostQuick Restart now helps you get back into the fight quickly - in the run information screen, Rebels can now jump straight back to the Hub or quickly restart a new run with the same parameters (you’ll need to have the crystals to re-purchase Trinkets or Inspirations, and it will let you know what that cost is)Companion Re-Spawning - when they fall into a pit, companions will now respawn like the player does, reappearing at the player’s location to fight the good fight once again!Corrupted Biomes are visible on the map from the start - allowing you to plan accordingly from the very beginning of your journeyAdditional dash canceling - available now for Galandra's last hit of Sword Flurry, Karl's ground Skill, Throw mastery and Ironhead Rush, Brome's Mana Burst, and Cider's ground skill when heldFixesCopying and pasting a Custom Ordeal code will now give the same parameters (as intended)We’ve fixed an issue that prevented triggering of multiple ritual effects while performing several (chained) Necrotic Waves - Necrotic Wave can now be canceled by any move after an initial periodThe Interloper now correctly progresses to phase 2 regardless of enemy life modifiersMultiple crash fixes, including one when using Critical Toolbox + Mowing Dash where the number of projectiles per dash action has been limited to avoid gaining more projectiles than the game can handleAzra’s camera issues are now resolvedMynasthar Flask Ultimate triggers now correctly use the Ultimate countHearthroots no longer offer Craft or Meditate options within the Dead Tree ordealGong of Audacity is now working as intendedCorrupted Biomes will no longer spawn in multiplayer unless both players have unlocked themRunic Saddle and Past Echo will no longer spawn usable elite mountsEnemies will no longer spawn out of bounds in the Bathhouse or Castle Keep (previously happening due to enemy multipliers set at high values)Morta Mima can no longer be injured by Chrono Lock when she shouldn’t (and we’ve made sure her Phase 3 is working as intended)Azra will now properly progress to Phase 2 even when defeated quicklyThe Tinker Blade now correctly pierces through enemiesInspirations are now correctly shared in two-playerBandit Chief attack freeze timing has been correctedInspirations are no longer shared between playersWe’ve fixed some issues where player could die even with assist mode set to 0 damage takenTraining Grounds marked as Corrupted Regions on the map will now actually be Corrupted RegionsMusic will no longer reset between transitionsThe Goblin Taunt sound effect will now correctly follow the global volume controlBrome will no longer be duplicated when meeting him for the first timeWhen corrupted, the Armory level will now have the correct purple arrow at the entranceThe upper-center door on Asterios will now give rituals as intended, even when corrupted (obviously accounting for player’s modifications)Ignoring the Merchant in Crater’s Edge will no longer cause a softlockRituals are now correctly highlighted even when on a mountGnoll traps will now correctly activate, reducing bugs caused by failed triggersPlayer Two will now correctly contribute to Wisshelm’s missions in local co-opBrome’s Telekinesis throwables are no longer lost when breaking level destroyablesGadgets summoned by a converted Cider the Scarecrow (using Infinity Mirror) will no longer hit the player or summoned companions. In addition, converted Exiles will no longer die immediately after conversion.Morta Mima and Hagen’s bone attacks are now telegraphed correctlyElite Mushroom Mercenary charge attacks are now working as intendedWe’ve fixed clash inconsistencies during The Big Fight™Brome’s aerial strike now correctly triggers the Burning Strike effect.We’ve fixed a softlock possible after defeating the Tutorial bossAllies are now able to use mounts, and all characters can correctly mount mounts while on stairsAzra Troopers’ swing attack detector has been adjusted to connect properly, and Troopers without a shield no longer use Elite Trooper movesProximity Sparks can no longer trap the Rampart-area Dragon into an infinite loopTime Mox now applies to weakening lockEntering the ship’s cabin while on a mount will now work correctly on the first tryWe’ve fixed the pushback numbers for the upgraded Wave Arcana ritualThe Gnoll Trap area no longer breaks when you have high movement speed.Arcana TweaksKarl’s Firestorm bullet has an additional hit, closer to the blunderbuss, and Javelin has an improved hitboxGalandra’s Reaper Cyclone does more damage, and Dark Helix has more maneuverabilityBrome’s Energy Ball casting time is faster, with increased area of effect and damage.Tweaks and BalancingJaroba’s Beast fight rebalanced to ensure it doesn’t drag with Enemy Life modifiersThe Legion Ordeal now spawns fewer Elite enemiesCorrupted Biomes have been balanced, reducing difficulty in Grandery while buffing it in Jaroba, Yel...

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· Quentin

Talamh Evolves! Our 1.1 update lands soon to celebrate 500,000 Rebels

Well met once more, Rebels! With a huge thank you to Rebel cells worldwide, we’re proud to celebrate our resistance reaching a stunning milestone of 500,000 Rebels! With each of you taking the fight to the tyrannical rule of the Sun King Azra, we literally couldn’t have done it without you! To celebrate, we’ve got a date that you can join us to welcome the 1.1 Threads of Fate update to Talamh! You’ll be able to jump into new challenges, corrupted regions, upgraded mounts, and new customisation options as Threads of Fate hits PC and consoles on February 12th!We know you’ve been waiting a little while, and we can’t wait for you to jump into an upgraded Talamh in February. We know you Rebels are also keen to hear about Cross Play functionality, and while it won’t be landing with 1.1, it is still something we’re working on and we’ll have more news coming soon.With 500,000 of you Rebels on board, we can’t wait to see what you think of the Threads of Fate update. Your resistance journey in Talamh upgrades soon, including:New Challenges - the new Mystic Ordeals add a little extra challenge for end-game Rebels. Select from pre-made challenges or design your own and share your challenge with the world.An Evolving World - with corrupted biomes bringing stronger enemies and enhanced rewards for Rebels who face the challengeUpgraded Mounts - bringing new, improved abilities and harder-hitting punishment against the hordes of the Crimson Order Enhanced Customization - with new options for skins and emotes for all four of our Rebel heroes.If you missed the news, read more about the 1.1 Threads of Fate update in our previous news. We’ll see you again soon, Rebel!Join the rebellion by following us on social media and rise against the Sun King!X - DotemuX - Guard Crush GamesX - SupamonksX - AbsolumInstagram - AbsolumInstagram - DotemuInstagram - SupamonksAnd you can also find us on Facebook, Threads, Bluesky, TikTok, and on Discord!

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· eeriemyths

ABSOLUM: Hotfix - r34294

CHANGELOGS - r34294Fixed several stability issues around Lizard King and Sun King boss fightsStill some crash/softlock remaining around Sun King Azra, we're aware and are actively working on fixing them!Fixed an unusual online issue where a desync could lead to save data being overwritten - as a side effect, desync should also happen less often from now onFor players having lost their progress, you can use the following workaround: The game generates a once-a-day save backup named .savebackup.bin at the same place the savefiles are, in %LOCALAPPDATA%/Local/WOF Save and Config (Steam), if a player reports losing their progress there's always a chance for them to recoup by renaming this file and overwriting any existing save.bin file with this backup fileFixed an issue around the Infinity Mirror trinket involving wayyyy too many gnollsFixed an issue where fully unlocking the game content showed less than 100% completion in the save slotPartial fix for the progress reporting as 94% instead of 100%, will be fixed completely in the next hotfix

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

Quick answers

About these updates

When was Absolum last updated?
7 August 2026, with "We’re Bringing More Fixes, Tweaks and Improvements to Talamh!".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.