Update history

Abiotic Factor Patch Notes

The most recent update we have recorded for Abiotic Factor is "Hotfix v.1.4.0.28206", published 27 July 2026. 8 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· CrissCrossGal

Hotfix v.1.4.0.28206

Greetings, soup savorers! We’ve released a hotfix that addresses a few more issues such as pets tumbling to a permanent demise, base decorating being a little too finicky and a few cooking complications. If you are getting a Fatal Error Crash, uninstall your mods. Mods are often the culprit of crashes, save data issues, or preventing Abiotic Factor from launching at all, especially following an update. While Abiotic Factor does not currently have official mod support, you’re always still free to mod, but use mods at your own risk. We offer no support or protection if you break your game or world saves with mods. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again. You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind. Platform Version Build ID Steam 1.4.0.28206 24343447 PlayStation 5 1.4.0.28206 01.004.003 Xbox Series X, Series S, & PC App 1.4.0.28206 1.4.28206.0 Hotfix v1.4.0.28206 Changes: Bug Fixes: Fixed Pets not equipped as a Companion disappearing while their scientist is riding on a Tram. Pets not equipped as a Companion will now teleport to their last safe location if they fall into a death pit by accident. IS-0223 appears to have realized that it’s what’s inside that matters - what’s inside a generous scientist’s Canteen, Water Bottle, or Soup Bowl, that is. Fixed the level 17 Cooking skill perk "Serving Seconds" adding portions to baked foods & items that shouldn’t have portions. Fixed a bug causing a “Cannot bake” error message to appear when cooking food in a Frying Pan. Packaging single-ingredient Bad Soup no longer turns the soup into the ingredient it was made from. Packaging a cooked Shrimps Pack no longer turns it into a single Shrimp. Fixed an issue causing Clients to see non-interactable ghost seeds at the base of plants after the world save is rehosted. Fixed an issue causing the ammo count for Skinks (when used as a weapon) to replenish if dropped and picked back up after rehosting the world save. Fixed a bug that caused some gadgets (such as the Geiger Counter) to behave oddly after a scientist dies and respawns. Art changed on the NG (Neebs) ID Card. Fixed the orientation of multiple items when displayed on an Item Stand (Wall). Grayson has repaired the busted light on the Construction Sign and sends his apologies for the trouble. It’s not safe to work in the dark! Added the “Toggle Wall Tilt” option, which allows scientists to swap between the new item rotation version (which has fixed tilt angles) and the old item rotation version (which can angle the object based on how a scientist is positioned). Fixed the Laser Reflector rotation so that it’s consistent with how the Laser Emitter rotates. Fixed an issue preventing scientists from using the right-click context menu to deploy various items from their inventory. Fixed an issue preventing a crafting recipe from being reselected if it was hidden due to not matching the previous (but now cleared) search terms. Added some fixes to prevent PS5 scientists from experiencing a crash after logging in and out multiple times. Onward to science! ❤ The Deep Field Team

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· CrissCrossGal

Hotfix v.1.4.0.27939

Greetings, celebratory scientists! We’ve released a hotfix that addresses a number of issues such as gear breaking when you died and Skinks forgetting they were full of useful goos. If you are getting a Fatal Error Crash, uninstall your mods. Mods are often the culprit of crashes, save data issues, or preventing Abiotic Factor from launching at all, especially following an update. While Abiotic Factor does not currently have official mod support, you’re always still free to mod, but use mods at your own risk. We offer no support or protection if you break your game or world saves with mods. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again. You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind. Platform Version Build ID Steam 1.4.0.27939 24195390 PlayStation 5 1.4.0.27939 01.004.002 Xbox Series X, Series S, & PC App 1.4.0.27939 1.4.27939.0 Hotfix v1.4.0.27939 Changes: Bug Fixes: Fixed Pets teleporting back to scientists unnecessarily when issued a return command via the Pet Pointer. Fixed a typo in the Compendium. Coatings can no longer be applied to Skinks when used as a weapon. Fixed the issue causing buffs from equipment to stop working after death (until after being unequipped and re-equipped.) Equipment buffs should now correctly persist after death. Fixed an issue with some weapons missing their visual effects. Added a 2-second cooldown to the Reset VOIP button. Adjusted the size and position of the seven interactables in the world that unlock certain ID Cards. The Skinks when used as a weapon no longer loses its ammo when dropped. Onward to science! ❤ The Deep Field Team

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· CrissCrossGal

Community Update #4 - the Anniversary Update!

Greetings, esteemed colleagues! It’s been one full orbit since 1.0, and Community Update #4 is here to celebrate a year in our cosmic lab! You’re invited to experiment with dozens of new devices, high-tech gear, exotic pets and a guiding tool, fresh perks, spicy foods, improvements, polish, fixes and much, much more - let’s go! Dev Vlog For scientists who prefer audio-visual summaries, Criss and Tom have assembled a presentation of this update in just 100 words. Happy Birthday, Scientists! {STEAM_CLAN_IMAGE}/43009981/3b405f8631ad106dad515d0b697be77ea575c2c8.png The science never ceases! It's one year since 1.0 and Abiotic Factor is still growing! {STEAM_CLAN_IMAGE}/43009981/7b32f783392a10613e6639e51956faafbc3fe05c.png So pop on a snazzy new birthday suit and celebrate with new friends and old! It’s impossible to truly convey how grateful the Deep Field Team is to every single scientist who arrived at the GATE Cascade Research Facility, on their first day, but we want to say to all of you - for joining us at GATE - for experimenting and exploring - for every single minute you’ve spent in this world with us… THANK YOU. - The Deep Field Team Now, on to the new things! Pet Pointers Ever wanted more control over your pet? Have you desired simple commands, like ‘Stay there, you pesky little mutant’? Our Domestication Technology Specialists have devised just the thing! {STEAM_CLAN_IMAGE}/43009981/9d79226594bedf403ccbef666d2d1bd8d20f6d20.gif {STEAM_CLAN_IMAGE}/43009981/9257e7c9c1cbebe6504937aa9bf8a886a32ae6c0.gif The Pet Pointer lets you issue directions to those excitable little critters - command them to attack, direct them to specific locations or hold position, and recall them to safety. Try one today! Digital Delights One of the most astonishing recent innovations from GATE’s Advanced Agricultural Division is the Digital Grow Plot. Harvest an ever-expanding crop of data-derived creations, by harnessing the raw power of information. {STEAM_CLAN_IMAGE}/43009981/40822d5896f7d17136a57092a44297fa7c265cc3.gif Grow exotic new foods! {STEAM_CLAN_IMAGE}/43009981/5198b643f08a7ae5cef7a5d9590497b23ffc541d.gif Cultivate new friends! {STEAM_CLAN_IMAGE}/43009981/8cb97f204227dcd1016adf5b80644d7ee93fc9fb.gif Not enough ammo? Grow your own! Speaking of gardening, scientists also have access to a more traditional tool now, too - the humble Trowel. Recover seeds and other planted items with a flick of the wrist! {STEAM_CLAN_IMAGE}/43009981/16fc546c247e1ebf4e65b54180ff585ae1c75e99.gif As well as an array of exotic foods, GATE’s Nutrition Division is proud to present the expanded, experimental, accelerated Advanced Oven to suitably skilled scientists. Never burn a (birthday) cake again thanks to its convenient dual timer! {STEAM_CLAN_IMAGE}/43009981/41f3c9f361b600c88a7b83e6c471f6df1698cb14.gif Perhaps use the new Advanced Oven to bake Stuffed Mushrooms, harvested from your own little walking mushroom plot - with some helpful healing benefits. Combat Craftables For scientists striving to hone their accuracy, two new inventions await - the Test Dummy and Test Target! Practice thwacking, bonking, stabbing and shooting to your heart’s content. {STEAM_CLAN_IMAGE}/43009981/da78ae632eafbd4e40e44dcaceb2692938abe54c.gif {STEAM_CLAN_IMAGE}/43009981/b3b7c7da577be406c53a62d12ace414d8bf95696.gif Feeling Perky We’ve really done it this time, adding an array of new Perks for ambitious scientists. Whether you’re feeling the power of new Heavy Melee perks, supplementing your Stamina, or advancing your Repair and a raft of other skills, your professional development program just got a serious workout. {STEAM_CLAN_IMAGE}/43009981/669f49ae8de26c4a4289c8b205a9472201c504b1.png New Watches Looks like it’s about time to wrap this post up! Get it? Because watches? And the telling of time? With said watches? Thanks for coming. {STEAM_CLAN_IMAGE}/43009981/071c9d3681f5799b023017590fbf00fdf3b74cf3.gif New ID Badges to Discover We’ve added some new ID badges to be discovered throughout the facility. The designs were inspired by some of the scientists who gave Abiotic Factor a chance and made some amazing videos during our earlier days. If you scientists like these, we can do more in the future. There’s lots of people we’d love to collaborate with! Bundle Up This Summer! With some wonderful fellow scientists and survivors! Abiotic Factor has bundled with Roadside Research! For when you’d rather be the alien over an egghead scientist: https://store.steampowered.com/bundle/76531/Roadside_Research_x_Abiotic_Factor/ And Windrose! For the summer when you’d rather be at the beach than trapped in an underground facility with questionable air conditioning technology: https://store.steampowered.com/bundle/79238/Abiotic_Factor__Windrose/ And our space survivalists of RimWorld: {STEAM_CLAN_IMAGE}/43009981/030c8315a33cfab394b38ffb870e425c7ae8abb0.png https://store.steampowered.com/bundle/79834/RimWorld_x_Abiotic_Factor/ Full Patch Notes Click here to open your present of patch notes! It has been an extraordinary adventure, this last year! We’re beyond thankful to the community, and can’t wait to show you what’s in store for Abiotic Factor’s second orbit of the sun. Thank you for EVERYTHING - stay tuned, and stay focused. Onward -- to science. Join the Scientific Community! Discord Newsletter YouTube Bluesky Twitter Join the Research Division Today! https://store.steampowered.com/app/427410/Abiotic_Factor/

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· CrissCrossGal

Hotfix v1.3.0.26036

Hotfix v1.3.0.26036 Changes: Pet & Companion Fixes: Fixed several cases where pets would disappear if they were not set as a companion or in a pet bed. All pets (not just pets equipped as companions) will now enter a Down But Not Out (DBNO) state when taking lethal damage from most sources, whereas previously they would just die. Non-companion pets will bleed out and die permanently as before if they are not revived from DBNO within 30 seconds. All pets now revive from DBNO with 25% of their total health, down from 50%. Fixed an issue where pets couldn’t damage certain types of robots. Precious pets can no longer be hurt by lasers deployed by scientists. They can still get hurt from equipped laser weapons, however, so exercise weapon safety around your pets! Pets no longer get hurt if they walk into or stand in the campfire pit located in the Torii Home World. Pets are less likely to walk into environmental hazards that would hurt them, such as fire or lava, and should generally be better at avoiding dangerous locations. The action for harvesting resources from tamed Peccaries has been changed to the press and hold interaction (instead of press) for consistency with the petting interaction. Fixed an issue that let pets sleep on Pet Beds that hadn’t been built yet. Pets will no longer spontaneously reproduce using the hammer-and-bed method detailed in Dr. Stern’s latest reports. Pets now use interactable aim-assist settings on controllers rather than the general aim assist used for enemies. Fixed an issue causing crafted pets to be dropped and clip through the ground if the scientist’s pockets were full at the time of crafting them. IS-0173-L has been weakened slightly, but fear not! Its artful fisticuffs form is still plenty deadly. The tesla coils on Electro Peccaries have been properly calibrated and will now show a healthy arc of electricity sparking between them at regular intervals. Chemistry Fixes & Changes: The Portal Flask formula has been improved and should produce reliable results even when scientists are engaging in field research with what is a frankly irresponsible amount of them. Fixed an issue with weapon Coatings not applying to certain weapons. Unstable chemistry recipes no longer appear in the Compendium. Other Bug Fixes & Changes: There were some fixes for Dedicated Servers and the usage of -MULTIHOME= causing issues when joining through the server browser. If you are running a server and need to specify a specific network adapter, use -MULTIHOME=x.x.x.x with x.x.x.x being your server's local IP. If you want to use that local IP as the IP for server browser joining, e.g. Special LAN setups/VPN tunnelling, you can do so with -UseLocalIPs -MULTIHOME=x.x.x.x. A few more localization strings have been updated. Fixed some weighting issues on two scientist customization heads. The anomaly that allowed a microwave in a certain kitchen to replicate itself when portal worlds reset has seemingly ceased. Most worlds going forward will have only one microwave to cherish. A certain Alpine scientist bobblehead has been taught a few new phrases that it will now have a rare chance to say. The burgers in Dunkeltaler Forest have lost some nutritional value due to going stale. Decoy holograms have been programmed to behave more reliably. They have ceased instances of presenting strange ominous poses and reacting to external stimuli such as bullets. Dr. Manse would like to once again remind all researchers that the holograms are purely recordings being displayed by an advanced projection system, and as such any perceived sentience is purely that: Perception and flights of fancy. Pet-specific snoring, hiccup, and eating sounds have been added to the Breathing SFX and Eat/Drink SFX Misophonia audio sliders in the Audio Settings. Fixed one of the heads preventing ID cards from showing in some customization configurations. Fixed some specific cases where scientists could fall out of the facility after using certain toilets. Fixed some specific cases where scientists could roll out of the facility when going really fast in certain areas. Certain green Alpine entities will now teleport scientists on their own, leaving any chairs they may be sitting in behind. Onward to science! ❤ The Deep Field Team

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· Rick Lane

Abiotic Factor just got another massive update that adds better pets, a ludicrously involved chemistry system, and most importantly, a mop for cleaning up all your failed experiments

Abiotic Factor is already a massive game; you could easily spend 80+ hours exploring its sprawling, Black Mesa-ish research facility. But that hasn't stopped developer Deep Field Games further extending the tendrils of its labyrinthine, interdimensional science lab. Last December's "Holiday Cryosphere" update added a giant, living snowglobe that players could frolic festively around, and its latest patch opens up another strange dimension for your expeditious scientists to investigate... Read more.

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· CrissCrossGal

Hotfix v1.3.0.25870

{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png Greetings, Pest tamers! We’ve released a hotfix that addresses a bunch of issues. Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again. You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind. Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform. Platform Version Build ID Steam 1.3.0.25870 23072293 PlayStation 5 1.3.0.25870 01.003.001 Xbox Series X, Series S, & PC App 1.3.0.25870 1.3.25870.0 Hotfix v1.3.0.25870 changes: Pet & Companion Fixes: Pets now sprint to catch up to their scientist if they’re far away or are sprinting themselves. The Magma Skink’s projectiles now fire correctly when looking up or down. Held pets are now hidden during emotes. The actions for picking up a pet and petting them have been swapped. Scientists can pick up their pet with the press interaction, and pet them with the press and hold interaction. The action for picking up a pet container has also been changed to the press interaction (instead of press and hold) for consistency. Fixed the issue of pets not saving their XP or level progress from feeding after reloading the save. The ‘Hungry’ hint interaction text when looking at your pet has been updated to be more clear on how to feed them. Fixed the issue of the Tareccary Compendium entry not unlocking properly after giving them a nice pat. The Core Companion Trinket has been nerfed slightly to have its originally intended effects. Information about how to feed tamed pets has been clarified in the Compendium. Fixed an issue with the names of pets who are in pet containers being reset after rehosting a server. Chemistry Fixes & Changes: Items can no longer fall into the Chemistry Output Flask on the Chemistry Bench. Removed Coating visuals from the Hardlight Sledge while we investigate to find a proper solution to prevent visibility issues. Raw Moon Fish Filets can now be distilled instead of the Cooked versions as intended. STOLAS Hard Drives can now be distilled. The Panic Flask recipe has been updated, and now uses the Charged Distillation instead of the Foggy Distillation. Distillation Benches can now be deployed closer to other things. The interaction text for held Tinctures now correctly says ‘consume’. Fixed an issue with Tinctures appearing with medical items. The Bounce Coating item description now correctly specifies that it applies to melee only. Other Bug Fixes & Changes: Implemented a fix that should prevent Power Chairs & Office Chairs from clipping and falling through the world. Fixed the duplication issue with Power Chairs & Office Chairs. Fixed an issue causing Wisps to not despawn when they should. Fixed a bug preventing scientists from interacting with objects while holding a certain new melee weapon (the Hardlight Sledge) until after using the secondary action once (e.g. right mouse button). Fixed an issue that caused scientists to inadvertently make their Exor Spirit stop following them. Fixed typos on a backpack and umbrella. A few more localization strings have been updated. Fixed an issue that caused Dr. Hudson to talk to scientists over the radio when he shouldn’t. A certain new fish now correctly has description text in the Fish Database of the GatePal. Moon fixed. Onward to science! ❤ The Deep Field Team

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· CrissCrossGal

The Cosmic Companions Update is LIVE!

Greetings, esteemed colleagues! Welcome to the most scientific Abiotic Factor update yet! Prime your science-selves for the all-new chemistry system, new pet companionship, extraordinary pet evolutions, an anomalous Alpen Adventure, new weapons, tools, vehicles, furniture and more. Let’s dive in! Dev Vlog Familiarize yourself with the full dimensions of this update via our rigorously scientific vlog, featuring Zag, Criss and a fresh addition to the Abiotic Factor design team! Voices of the Void Just across the range from Voussoir lay the Dunkeltaler Forest, home of the mysterious Alpen Signal Observatorium. To access this new portal world, explore the western waterways of the Hydroplant, where Dr. Newman noted some unusual perforation readings. Perhaps you can investigate the source of the signal… {STEAM_CLAN_IMAGE}/43009981/b68e7b6c6dd7b955b222b92cf2492e98baa558c0.png Pets 2.0 Welcome to Pets 2.0 - and it’s a whole new world. The pet system just got seriously enhanced, with a huge boost to your roster of potential friends and their abilities: feed them, farm them, tame them, mutate them, and enlist them as accomplices in your next adventure. {STEAM_CLAN_IMAGE}/43009981/beb69437e4bd27e46cd1d46d4b78669485adc2da.png With the Companion Pet Slot, pets placed in this slot will be equipped with a stylish and functional companion collar that will keep them stable in a “downed” state if they take what would otherwise be lethal damage. This way your companion can aid you out in the field while you face down the myriad dangers of Cascade, and you don’t have to fret about it being in mortal danger! Tameable Peccary New advances in chemistry have enabled Peccary Taming! Once tamed, these loyal beasts will fight by your side, and certain variants will even produce harvestable resources on a semi-regular basis. Picking Up Pets All pets can now be picked up so long as you have a free hotbar slot, not just IS-0128-A. You can pet them while holding them, and this means that anywhere a scientist can go a pet can go too. That includes those hefty peccaries! Lift with your knees! {STEAM_CLAN_IMAGE}/43009981/dc6d2f8354468c822a4de48149e19e7c86661812.gif Feeding pets may result in various anomalous effects, including permanently mutating the pet into a different type. Experiment away! Chemistry System You asked for a deep and wide Chemistry system that rewards experimentation and inquiry…. The Distillation Bench and the Chemistry Bench will now enable chemically-bound scientists to distill items into Distillations and then turn them into magnificent Concoctions, which can be created in three distinct types. {STEAM_CLAN_IMAGE}/43009981/e5cf3dd0d839ae8e6501ad63803ae086ccfee949.gif Investigate Tinctures that buff your science body in myriad strange and interesting ways - go fast, go big, go berserk, and that’s just for starters. {STEAM_CLAN_IMAGE}/43009981/da17964b2bd11187d7cb5662fc4978ba5e55e526.gif Explore Coatings that grant your weapons an array of weird, wonderful and wicked extra effects - confirm that scientific progress does indeed go boink… sometimes. {STEAM_CLAN_IMAGE}/43009981/1db17318d017b894c6c3dfe504fc1261438f5879.gif Concoct dangerous Flasks that deliver unique effects to deliver rapid aid to allies, intense harm to enemies, or just for pranking your colleagues! - discover just how far you can push your potion-making. {STEAM_CLAN_IMAGE}/43009981/3b41441677b353536f5d6d8d0f9d56252b347e05.gif Chemistry Cosmetics There’s a handful of new cosmetics you can equip yourself with - some are unlocked by default, and some require a little bit of investigation. Except for the labcoat - that’s part of the crossover nonsense. Ahh, you’ll figure it all out. You always have before. {STEAM_CLAN_IMAGE}/43009981/f800be2c9fa1c1bcbc275f8f29074fd0566479fb.gif To Be Blunt With You For anyone who likes to “research” their way through the facility using Blunt melee weapons, we’ve dropped a few new “field study” devices to “perform research” on “the bodies and heads and faces” of your foes. You’ll really enjoy “hitting aliens with big swinging objects.” … If you get our drift. {STEAM_CLAN_IMAGE}/43009981/126174c81fe596ab1ff1a873e6257567f67acbbf.gif Chairs to the People! Power Chairs, that is. GATE didn’t add ramps all around the Cascade facility because we like walking on inclined surfaces! They added them for accessibility, of course! Did these grand architects expect that most of that accessibility would one day allow traversal with high-powered fans strapped to office chairs? Well, no, the answer is no. I can’t believe you would think the answer might be yes. {STEAM_CLAN_IMAGE}/43009981/c3105216c8e2ec8d936042ea5db7dbaeff40d0f6.gif Behold, the M.O.P. 9000! Desperately need to clean up blood, vomit, and other unsavory slime? Well, the M.O.P. 9000 is exactly what you need. Yes, it does exactly what you want. Just make sure you have a barrel of water nearby to keep your M.O.P. in tip-top shape! {STEAM_CLAN_IMAGE}/43009981/f7830a37354f8bc1d32ff225160fbc9a52e5a598.gif And the list goes on! Cosmic Companions is full to the brim with over 100 new items! That means new recipes, loads of new furniture, inventions, QOL, and bug fixes galore. This is what happens when you leave us alone in the lab with little-to-no oversight whatsoever. Looking for the full run-down on everything we’ve added? Full Patch Notes Tune into the signal here for full patch notes! Oh, and one more thing… With the ever-loving softness of plush and significantly reduced actual pestilence, the Pest Plushie is officially here - for a limited time! Find them here! {STEAM_CLAN_IMAGE}/43009981/817cf9b6d5263431a5867d52fbd400edafdfcbb1.png Onward -- to science. Join the Scientific Community! Discord Newsletter YouTube Bluesky Twitter Join the Research Division Today! https://store.steampowered.com/app/427410/Abiotic_Factor/

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· CrissCrossGal

SR #23: First Look at the Cosmic Companions Update

Greetings, esteemed colleagues! We convene again under the umbrella of science to peer boldly into the cosmos at upcoming discoveries and wonders… also known as a Status Report. New Roadmap Coming Soon! Ripping the bandage off at the start here, the new roadmap image wasn’t ready in time for this Status Report! A real bummer but at least we can lay out some of what’s planned for this next update - with GIFS. The main change we wanted to talk about with the new roadmap is that Pets 2.0 is moving up to the Spring Update, Cosmic Companions! So let’s get into some details on what you can expect from your peculiar pals! Pets 2.0 You will likely have pondered the name of this update - Cosmic Companions. We are here to discuss these faithful companions, as they are now and as they will become… friends through evolution! {STEAM_CLAN_IMAGE}/43009981/dc6d2f8354468c822a4de48149e19e7c86661812.gif An Expanded Menagerie The range of Anteverse 2 mutations is increasing by a noticeable quotient. Evolve new forms, each with their own abilities and behaviors, through the power of epigenetic experimentation. Or maybe just a bit of chemistry. Are you ready to craft cozy beds and cuddle these curious new creatures? {STEAM_CLAN_IMAGE}/43009981/5fefdc5cd8a331b729be930fe1604c174f5056b0.png A Fighting Friend These new pets can also be turned into trusty companions who will fight with, for and beside you in moments of danger using their unique skillsets. Lead them into adventure and look after them! There’s probably a bit more you can do with them but we wouldn’t want to spoil everything right away now would we? Wristwatch Variants Horological advances continue with the new Wristwatch Upgrade system. The purpose of these new timepiece variants isn’t merely fashion - although several wrist adornments are rather fetching - it's also technology! {STEAM_CLAN_IMAGE}/43009981/f003c80bdddc1c8b4ad3df9fcd478f5251dc8a1d.gif Further Inventions, Additions and Enhancements And as always, we’ll have new foods, weapons, inventions, quality of life improvements and all that good stuff. And some things that our scientists have been asking for, for quite some time. Get excited! But not too excited, it’s still just nerd stuff. {STEAM_CLAN_IMAGE}/43009981/c3105216c8e2ec8d936042ea5db7dbaeff40d0f6.gif There’s so much we have planned for this next update! Far too much to fit in one sensibly sized Status Report - so we’re dividing them into separate posts. So… See you in the next one! Onward -- to science. {STEAM_CLAN_IMAGE}/43009981/d192f62982dfab85f708f870b1ab6ec52b675594.gif Join the Scientific Community! Discord where you can find tips, tricks and other scientists to escape the facility with! Newsletter YouTube where you can watch Abe and Janet’s fascinating hijinks by the watercooler, see our new trailers and listen to our developer vlogs. Bluesky Twitter You can also join the Research Division today on Steam! https://store.steampowered.com/app/427410/Abiotic_Factor/

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

Quick answers

About these updates

When was Abiotic Factor last updated?
27 July 2026, with "Hotfix v.1.4.0.28206".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.