18 Cadence
18 Cadence is an experiment in interactive narrative, asking players to build something from pieces of story. There was a house at 18 Cadence Street. It was built in 1900. It burned to the ground in the year…
4 April 2013
18 Cadence is an indie developed by Aaron A. Reed, released 4 April 2013 on Web browser.
What 18 Cadence is
18 Cadence is an indie game developed by Aaron A. Reed and released in 2013. It is available on Web browser only.
The premise, in the publisher's words
18 Cadence is an experiment in interactive narrative, asking players to build something from pieces of story. There was a house at 18 Cadence Street. It was built in 1900. It burned to the ground in the year 2000. In between, people lived there: soldiers, mothers, bankers, stoners; people with secrets, with chores, with dreams, with regrets, with too much stuff or not enough, with sleepless nights, with laughter and with each other. In 18 Cadence, you can explore a century of living and assemble your own story from thousands of narrative fragments. Capture one life or juxtapose people from different eras. Slide, position, and recombine details like magnetic poetry. Decide what's worth…
How it plays
Its themes are historical.
What it launched against
18 Cadence launched on 4 April 2013, within three weeks of BioShock Infinite, Dragon's Dogma: Dark Arisen, Age of Empires II HD and BattleBlock Theater.
Released around the same time: BioShock Infinite, Dragon's Dogma: Dark Arisen, Age of Empires II HD, BattleBlock Theater.
Quick answers
18 Cadence — frequently asked questions
When did 18 Cadence come out?
18 Cadence was released on 4 April 2013 for Web browser.
If you like this