Free tool · 12 verified scales

Mouse Sensitivity Converter

Move between games and keep the same distance for a full turn — which is what your muscle memory is actually built on, not the number in the menu.

Sensitivity numbers do not transfer between games because each one turns a different amount per mouse count — CS2 uses a yaw of 0.022 and Valorant uses 0.07, so the same number feels completely different. Converting keeps your cm per 360 degree turn identical, which is what your muscle memory is actually built on.

Verified

The table this uses

Yaw is how far a game turns per unit of mouse movement. It is the whole reason the same number feels different in two games. Anything we have not verified is not listed — a converter you cannot check yourself is worthless if the numbers are invented.

Game Engine Yaw Confidence
Counter-Strike 2 Source 0.022 Confirmed
CS:GO Source 0.022 Confirmed
Apex Legends Source 0.022 Confirmed
Titanfall 2 Source 0.022 Confirmed
Team Fortress 2 Source 0.022 Confirmed
Left 4 Dead 2 Source 0.022 Confirmed
Half-Life 2 Source 0.022 Confirmed
Garry's Mod Source 0.022 Confirmed
Valorant Unreal 0.07 Confirmed
Overwatch 2 In-house 0.0066 Confirmed
Call of Duty: Warzone IW 0.0066 Confirmed
Call of Duty: MWIII IW 0.0066 Confirmed
Rainbow Six Siege AnvilNext 0.00572957795 Approximate
Siege applies a MouseMultiplierUnit from its config file. This assumes the default of 0.02. If you have changed it, your result will be off by that ratio.
Fortnite Unreal 0.5555 Approximate
Fortnite uses a percentage slider whose feel changes with your field of view, so no single number converts exactly. Treat this as a starting point and adjust by feel.

Table last checked .

Quick answers

About converting sensitivity

Why will my sensitivity not transfer directly?
Each game turns a different number of degrees per mouse count, called its yaw. CS2 uses 0.022 and Valorant uses 0.07, so the same sensitivity number produces a very different turn. Converting matches the physical distance instead of the number.
What is cm/360?
How far you physically move the mouse to turn a full circle. It is the only figure that means the same thing in every game, which is why it is what a conversion preserves.
What is eDPI?
Sensitivity multiplied by mouse DPI. It compares two players inside the same game, but not across games, because the underlying scales differ.
Why are some games marked approximate?
Fortnite's feel changes with field of view and Rainbow Six Siege applies a config-file multiplier, so no single number converts exactly. We say so rather than return a figure that looks precise and is not.
Why are there not more games listed?
Because we only list games whose scale we have actually verified. A converter you cannot check yourself is worth nothing if the numbers are invented, so the list grows as entries are confirmed.