Every PC game publishes the same eight-line table, and readers treat all eight as equally important. They are not.
The three that decide
Graphics. For most modern games this is the whole answer. Below the minimum GPU, nothing else compensates.
Memory. Close to binary. Enough is enough; short is stutter. More than required does nothing.
Processor. Matters most in strategy games, simulations and anything tracking many objects at once. In a linear shooter it rarely decides anything.
The ones that are formalities
DirectX. Any current Windows install already has it. It has not been a real barrier for years.
OS. Worth a glance only if you are on something genuinely old.
Storage, which is changing
The number is easy. The type is not always stated and increasingly matters more — several recent releases stream assets in a way that makes a mechanical drive genuinely painful even when one is technically supported.
If SSD appears anywhere on the sheet, treat it as required.
The line that lies most
Minimum. It means the game starts and is playable at low settings, roughly 30 frames per second at 1080p. Publishers are consistently optimistic here, and there is no standard forcing them to be otherwise.
If you land exactly on the minimum, expect to drop settings further than the sheet implies.
What is never listed
Nothing on the sheet tells you about frame pacing, shader compilation stutter or how the game behaves during streaming — the three things most likely to make a technically-passing PC feel bad to play on. Requirement sheets measure whether it runs, not whether it feels right.